[D3D12] Copy the null graphics system as D3D12

This commit is contained in:
Triang3l
2018-07-18 12:02:00 +03:00
parent c2b2a9f376
commit fde3c1f0e8
5 changed files with 203 additions and 0 deletions

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_D3D12_D3D12_COMMAND_PROCESSOR_H_
#define XENIA_GPU_D3D12_D3D12_COMMAND_PROCESSOR_H_
#include "xenia/gpu/command_processor.h"
#include "xenia/gpu/d3d12/d3d12_graphics_system.h"
#include "xenia/gpu/xenos.h"
#include "xenia/kernel/kernel_state.h"
namespace xe {
namespace gpu {
namespace d3d12 {
class D3D12CommandProcessor : public CommandProcessor {
public:
D3D12CommandProcessor(D3D12GraphicsSystem* graphics_system,
kernel::KernelState* kernel_state);
~D3D12CommandProcessor();
private:
bool SetupContext() override;
void ShutdownContext() override;
void PerformSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
uint32_t frontbuffer_height) override;
Shader* LoadShader(ShaderType shader_type, uint32_t guest_address,
const uint32_t* host_address,
uint32_t dword_count) override;
bool IssueDraw(PrimitiveType prim_type, uint32_t index_count,
IndexBufferInfo* index_buffer_info) override;
bool IssueCopy() override;
};
} // namespace d3d12
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_D3D12_D3D12_COMMAND_PROCESSOR_H_