[Code] Make union usage more consistent
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@@ -15,6 +15,7 @@
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#include <string>
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#include <vector>
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#include "xenia/base/assert.h"
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#include "xenia/base/math.h"
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#include "xenia/base/string_buffer.h"
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#include "xenia/gpu/dxbc.h"
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@@ -85,6 +86,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
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kFloat24Rounding,
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};
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uint64_t value;
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struct VertexShaderModification {
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// Dynamically indexable register count from SQ_PROGRAM_CNTL.
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uint32_t dynamic_addressable_register_count : 8;
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@@ -98,9 +100,10 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// Non-ROV - depth / stencil output mode.
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DepthStencilMode depth_stencil_mode : 2;
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} pixel;
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uint64_t value = 0;
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Modification(uint64_t modification_value = 0) : value(modification_value) {}
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Modification(uint64_t modification_value = 0) : value(modification_value) {
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static_assert_size(*this, sizeof(value));
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}
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};
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// Constant buffer bindings in space 0.
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