Moving elemental to immediate drawer.
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@@ -80,6 +80,8 @@ struct ImmediateDraw {
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// Texture used when drawing, or nullptr if color only.
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// This is most commonly the handle of an ImmediateTexture.
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uintptr_t texture_handle = 0;
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// Any samples outside of [0-1] on uv will be ignored.
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bool restrict_texture_samples = false;
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// True to enable scissoring using the region defined by scissor_rect.
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bool scissor = false;
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