[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -86,6 +86,10 @@ class ConfigVar : public CommandVar<T>, virtual public IConfigVar {
void LoadGameConfigValue(std::shared_ptr<cpptoml::base> result) override;
void SetConfigValue(T val);
void SetGameConfigValue(T val);
// Changes the actual value used to the one specified, and also makes it the
// one that will be stored when the global config is written next time. After
// overriding, however, the next game config loaded may still change it.
void OverrideConfigValue(T val);
private:
std::string category_;
@@ -260,6 +264,16 @@ void ConfigVar<T>::SetGameConfigValue(T val) {
UpdateValue();
}
template <class T>
void ConfigVar<T>::OverrideConfigValue(T val) {
config_value_ = std::make_unique<T>(val);
// The user explicitly changes the value at runtime and wants it to take
// effect immediately. Drop everything with a higher priority. The next game
// config load, however, may still change it.
game_config_value_.reset();
this->commandline_value_.reset();
UpdateValue();
}
template <class T>
void ConfigVar<T>::ResetConfigValueToDefault() {
SetConfigValue(this->default_value_);
}
@@ -373,6 +387,28 @@ ICommandVar* define_cmdvar(const char* name, T* default_value,
extern type name; \
}
#define ACCESS_CVar(name) (*cv::cv_##name)
// dynamic_cast is needed because of virtual inheritance.
#define OVERRIDE_CVar(name, type, value) \
dynamic_cast<cvar::ConfigVar<type>*>(&ACCESS_CVar(name)) \
->OverrideConfigValue(value);
#define OVERRIDE_bool(name, value) OVERRIDE_CVar(name, bool, value)
#define OVERRIDE_int32(name, value) OVERRIDE_CVar(name, int32_t, value)
#define OVERRIDE_uint32(name, value) OVERRIDE_CVar(name, uint32_t, value)
#define OVERRIDE_uint64(name, value) OVERRIDE_CVar(name, uint64_t, value)
#define OVERRIDE_double(name, value) OVERRIDE_CVar(name, double, value)
#define OVERRIDE_string(name, value) OVERRIDE_CVar(name, std::string, value)
#define OVERRIDE_path(name, value) \
OVERRIDE_CVar(name, std::filesystem::path, value)
// Interface for changing the default value of a variable with auto-upgrading of
// users' configs (to distinguish between a leftover old default and an explicit
// override), without having to rename the variable.