[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -10,10 +10,15 @@
#ifndef XENIA_BASE_PROFILING_H_
#define XENIA_BASE_PROFILING_H_
#include <cstddef>
#include <cstdint>
#include <memory>
#include "xenia/base/platform.h"
#include "xenia/base/string.h"
#include "xenia/ui/ui_drawer.h"
#include "xenia/ui/virtual_key.h"
#include "xenia/ui/window_listener.h"
#if XE_PLATFORM_WIN32
#define XE_OPTION_PROFILING 1
@@ -30,7 +35,9 @@
namespace xe {
namespace ui {
class ImmediateDrawer;
class MicroprofileDrawer;
class Presenter;
class Window;
} // namespace ui
} // namespace xe
@@ -172,27 +179,65 @@ class Profiler {
// Deactivates the calling thread for profiling.
static void ThreadExit();
static bool OnKeyDown(ui::VirtualKey virtual_key);
static bool OnKeyUp(ui::VirtualKey virtual_key);
static void OnMouseDown(bool left_button, bool right_button);
static void OnMouseUp();
static void OnMouseMove(int x, int y);
static void OnMouseWheel(int x, int y, int dy);
static void ToggleDisplay();
static void TogglePause();
// Initializes input and drawing with the given display.
static void set_window(ui::Window* window);
// Gets the current display, if any.
static ui::MicroprofileDrawer* drawer() { return drawer_.get(); }
// Initializes input for the given window and drawing for the given presenter
// and immediate drawer.
static void SetUserIO(size_t z_order, ui::Window* window,
ui::Presenter* presenter,
ui::ImmediateDrawer* immediate_drawer);
// Gets the current drawer, if any.
static ui::MicroprofileDrawer* drawer() {
#if XE_OPTION_PROFILING_UI
return drawer_.get();
#else
return nullptr;
#endif
}
// Presents the profiler to the bound display, if any.
static void Present();
static void Present(ui::UIDrawContext& ui_draw_context);
// Starts a new frame on the profiler
static void Flip();
private:
#if XE_OPTION_PROFILING
class ProfilerWindowInputListener final : public ui::WindowInputListener {
public:
void OnKeyDown(ui::KeyEvent& e) override;
void OnKeyUp(ui::KeyEvent& e) override;
#if XE_OPTION_PROFILING_UI
void OnMouseDown(ui::MouseEvent& e) override;
void OnMouseMove(ui::MouseEvent& e) override;
void OnMouseUp(ui::MouseEvent& e) override;
void OnMouseWheel(ui::MouseEvent& e) override;
#endif // XE_OPTION_PROFILING_UI
};
// For now, no need for OnDpiChanged in a WindowListener because redrawing is
// done continuously.
#if XE_OPTION_PROFILING_UI
class ProfilerUIDrawer final : public ui::UIDrawer {
public:
void Draw(ui::UIDrawContext& context) override;
};
#endif // XE_OPTION_PROFILING_UI
#if XE_OPTION_PROFILING_UI
static void SetMousePosition(int32_t x, int32_t y, int32_t wheel_delta);
#endif // XE_OPTION_PROFILING_UI
static void PostInputEvent();
static ProfilerWindowInputListener input_listener_;
static size_t z_order_;
static ui::Window* window_;
#if XE_OPTION_PROFILING_UI
static ProfilerUIDrawer ui_drawer_;
static ui::Presenter* presenter_;
static std::unique_ptr<ui::MicroprofileDrawer> drawer_;
static bool dpi_scaling_;
#endif // XE_OPTION_PROFILING_UI
#endif // XE_OPTION_PROFILING
};
} // namespace xe