[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -10,10 +10,15 @@
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#ifndef XENIA_BASE_PROFILING_H_
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#define XENIA_BASE_PROFILING_H_
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include "xenia/base/platform.h"
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#include "xenia/base/string.h"
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#include "xenia/ui/ui_drawer.h"
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#include "xenia/ui/virtual_key.h"
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#include "xenia/ui/window_listener.h"
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#if XE_PLATFORM_WIN32
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#define XE_OPTION_PROFILING 1
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@@ -30,7 +35,9 @@
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namespace xe {
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namespace ui {
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class ImmediateDrawer;
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class MicroprofileDrawer;
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class Presenter;
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class Window;
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} // namespace ui
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} // namespace xe
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@@ -172,27 +179,65 @@ class Profiler {
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// Deactivates the calling thread for profiling.
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static void ThreadExit();
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static bool OnKeyDown(ui::VirtualKey virtual_key);
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static bool OnKeyUp(ui::VirtualKey virtual_key);
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static void OnMouseDown(bool left_button, bool right_button);
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static void OnMouseUp();
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static void OnMouseMove(int x, int y);
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static void OnMouseWheel(int x, int y, int dy);
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static void ToggleDisplay();
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static void TogglePause();
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// Initializes input and drawing with the given display.
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static void set_window(ui::Window* window);
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// Gets the current display, if any.
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static ui::MicroprofileDrawer* drawer() { return drawer_.get(); }
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// Initializes input for the given window and drawing for the given presenter
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// and immediate drawer.
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static void SetUserIO(size_t z_order, ui::Window* window,
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ui::Presenter* presenter,
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ui::ImmediateDrawer* immediate_drawer);
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// Gets the current drawer, if any.
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static ui::MicroprofileDrawer* drawer() {
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#if XE_OPTION_PROFILING_UI
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return drawer_.get();
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#else
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return nullptr;
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#endif
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}
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// Presents the profiler to the bound display, if any.
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static void Present();
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static void Present(ui::UIDrawContext& ui_draw_context);
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// Starts a new frame on the profiler
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static void Flip();
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private:
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#if XE_OPTION_PROFILING
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class ProfilerWindowInputListener final : public ui::WindowInputListener {
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public:
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void OnKeyDown(ui::KeyEvent& e) override;
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void OnKeyUp(ui::KeyEvent& e) override;
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#if XE_OPTION_PROFILING_UI
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void OnMouseDown(ui::MouseEvent& e) override;
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void OnMouseMove(ui::MouseEvent& e) override;
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void OnMouseUp(ui::MouseEvent& e) override;
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void OnMouseWheel(ui::MouseEvent& e) override;
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#endif // XE_OPTION_PROFILING_UI
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};
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// For now, no need for OnDpiChanged in a WindowListener because redrawing is
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// done continuously.
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#if XE_OPTION_PROFILING_UI
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class ProfilerUIDrawer final : public ui::UIDrawer {
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public:
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void Draw(ui::UIDrawContext& context) override;
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};
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#endif // XE_OPTION_PROFILING_UI
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#if XE_OPTION_PROFILING_UI
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static void SetMousePosition(int32_t x, int32_t y, int32_t wheel_delta);
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#endif // XE_OPTION_PROFILING_UI
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static void PostInputEvent();
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static ProfilerWindowInputListener input_listener_;
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static size_t z_order_;
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static ui::Window* window_;
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#if XE_OPTION_PROFILING_UI
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static ProfilerUIDrawer ui_drawer_;
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static ui::Presenter* presenter_;
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static std::unique_ptr<ui::MicroprofileDrawer> drawer_;
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static bool dpi_scaling_;
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#endif // XE_OPTION_PROFILING_UI
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#endif // XE_OPTION_PROFILING
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};
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} // namespace xe
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