[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -18,7 +18,11 @@
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#include "xenia/cpu/debug_listener.h"
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#include "xenia/cpu/processor.h"
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#include "xenia/emulator.h"
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#include "xenia/ui/imgui_dialog.h"
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#include "xenia/ui/imgui_drawer.h"
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#include "xenia/ui/immediate_drawer.h"
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#include "xenia/ui/menu_item.h"
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#include "xenia/ui/presenter.h"
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#include "xenia/ui/window.h"
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#include "xenia/ui/windowed_app_context.h"
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#include "xenia/xbox.h"
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@@ -48,11 +52,24 @@ class DebugWindow : public cpu::DebugListener {
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cpu::ThreadDebugInfo* thread_info) override;
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private:
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class DebugDialog final : public xe::ui::ImGuiDialog {
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public:
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explicit DebugDialog(xe::ui::ImGuiDrawer* imgui_drawer,
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DebugWindow& debug_window)
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: xe::ui::ImGuiDialog(imgui_drawer), debug_window_(debug_window) {}
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protected:
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void OnDraw(ImGuiIO& io) override;
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private:
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DebugWindow& debug_window_;
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};
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explicit DebugWindow(Emulator* emulator,
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xe::ui::WindowedAppContext& app_context);
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bool Initialize();
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void DrawFrame();
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void DrawFrame(ImGuiIO& io);
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void DrawToolbar();
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void DrawFunctionsPane();
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void DrawSourcePane();
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@@ -93,7 +110,10 @@ class DebugWindow : public cpu::DebugListener {
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cpu::Processor* processor_ = nullptr;
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xe::ui::WindowedAppContext& app_context_;
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std::unique_ptr<xe::ui::Window> window_;
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uint64_t last_draw_tick_count_ = 0;
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std::unique_ptr<xe::ui::Presenter> presenter_;
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std::unique_ptr<xe::ui::ImmediateDrawer> immediate_drawer_;
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std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer_;
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std::unique_ptr<DebugDialog> debug_dialog_;
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uintptr_t capstone_handle_ = 0;
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