[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -26,7 +26,7 @@
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#include "xenia/gpu/xenos.h"
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#include "xenia/kernel/xthread.h"
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#include "xenia/memory.h"
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#include "xenia/ui/graphics_context.h"
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#include "xenia/ui/presenter.h"
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namespace xe {
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@@ -60,12 +60,20 @@ enum class SwapMode {
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enum class GammaRampType {
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kUnknown = 0,
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kNormal,
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kTable,
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kPWL,
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};
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struct GammaRamp {
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struct NormalEntry {
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// A lot of gamma ramp (DC_LUT) documentation:
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// https://developer.amd.com/wordpress/media/2012/10/RRG-216M56-03oOEM.pdf
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// The ramps entries are BGR, not RGB.
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// For the 256-entry table (used by Direct3D 9 for a 8bpc front buffer),
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// 535107D4 has in-game settings allowing separate configuration.
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// The component order of the PWL table is untested, however, it's likely BGR
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// too, since DC_LUTA/B registers have values for blue first, and for red
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// last.
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struct TableEntry {
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union {
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uint32_t value;
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struct {
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@@ -81,6 +89,15 @@ struct GammaRamp {
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union {
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uint32_t value;
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struct {
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// The lower 6 bits are always zero (these are 10-bit in the upper bits
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// thus, not fully 16-bit).
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// See DC_LUTA/B_CONTROL for information about the way they should be
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// interpreted (`output = base + (multiplier * delta) / 2^increment`,
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// where the increment is the value specified in DC_LUTA/B_CONTROL for
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// the specific color channel, the base is 7 bits of the front buffer
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// value above `increment` bits, the multiplier is the lower `increment`
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// bits of it; the increment is nonzero, otherwise the 256-entry table
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// should be used instead).
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uint16_t base;
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uint16_t delta;
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};
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@@ -91,19 +108,25 @@ struct GammaRamp {
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union {
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PWLValue values[3];
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struct {
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PWLValue r;
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PWLValue g;
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PWLValue b;
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PWLValue g;
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PWLValue r;
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};
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};
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};
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NormalEntry normal[256];
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TableEntry table[256];
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PWLEntry pwl[128];
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};
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class CommandProcessor {
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public:
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enum class SwapPostEffect {
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kNone,
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kFxaa,
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kFxaaExtreme,
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};
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CommandProcessor(GraphicsSystem* graphics_system,
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kernel::KernelState* kernel_state);
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virtual ~CommandProcessor();
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@@ -114,21 +137,26 @@ class CommandProcessor {
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Shader* active_vertex_shader() const { return active_vertex_shader_; }
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Shader* active_pixel_shader() const { return active_pixel_shader_; }
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virtual bool Initialize(std::unique_ptr<xe::ui::GraphicsContext> context);
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virtual bool Initialize();
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virtual void Shutdown();
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void CallInThread(std::function<void()> fn);
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virtual void ClearCaches();
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SwapState& swap_state() { return swap_state_; }
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void set_swap_mode(SwapMode swap_mode) { swap_mode_ = swap_mode; }
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void IssueSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
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uint32_t frontbuffer_height);
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void set_swap_request_handler(std::function<void()> fn) {
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swap_request_handler_ = fn;
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void SetIgnoreSwap(bool ignore_swap) { ignore_swap_ = ignore_swap; }
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// "Desired" is for the external thread managing the post-processing effect.
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SwapPostEffect GetDesiredSwapPostEffect() const {
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return swap_post_effect_desired_;
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}
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void SetDesiredSwapPostEffect(SwapPostEffect swap_post_effect);
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// Implementations must not make assumptions that the front buffer will
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// necessarily be a resolve destination - it may be a texture generated by any
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// means like written to by the CPU or loaded from a file (the disclaimer
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// screen right in the beginning of 4D530AA4 is not a resolved render target,
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// for instance).
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virtual void IssueSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
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uint32_t frontbuffer_height) = 0;
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// May be called not only from the command processor thread when the command
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// processor is paused, and the termination of this function may be explicitly
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@@ -179,9 +207,6 @@ class CommandProcessor {
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virtual void PrepareForWait();
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virtual void ReturnFromWait();
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virtual void PerformSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
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uint32_t frontbuffer_height) = 0;
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uint32_t ExecutePrimaryBuffer(uint32_t start_index, uint32_t end_index);
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virtual void OnPrimaryBufferEnd() {}
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void ExecuteIndirectBuffer(uint32_t ptr, uint32_t length);
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@@ -254,6 +279,14 @@ class CommandProcessor {
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bool major_mode_explicit) = 0;
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virtual bool IssueCopy() = 0;
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// "Actual" is for the command processor thread, to be read by the
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// implementations.
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SwapPostEffect GetActualSwapPostEffect() const {
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return swap_post_effect_actual_;
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}
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// TODO(Triang3l): Write the gamma ramp (including the display controller
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// write pointers) in the common code.
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virtual void InitializeTrace() = 0;
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Memory* memory_ = nullptr;
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@@ -274,10 +307,8 @@ class CommandProcessor {
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std::atomic<bool> worker_running_;
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kernel::object_ref<kernel::XHostThread> worker_thread_;
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std::unique_ptr<xe::ui::GraphicsContext> context_;
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SwapMode swap_mode_ = SwapMode::kNormal;
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SwapState swap_state_;
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std::function<void()> swap_request_handler_;
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bool ignore_swap_ = false;
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std::queue<std::function<void()>> pending_fns_;
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// MicroEngine binary from PM4_ME_INIT
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@@ -305,8 +336,13 @@ class CommandProcessor {
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GammaRamp gamma_ramp_ = {};
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int gamma_ramp_rw_subindex_ = 0;
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bool dirty_gamma_ramp_normal_ = true;
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bool dirty_gamma_ramp_table_ = true;
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bool dirty_gamma_ramp_pwl_ = true;
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// By default (such as for tools), post-processing is disabled.
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// "Desired" is for the external thread managing the post-processing effect.
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SwapPostEffect swap_post_effect_desired_ = SwapPostEffect::kNone;
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SwapPostEffect swap_post_effect_actual_ = SwapPostEffect::kNone;
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};
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} // namespace gpu
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