[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -215,7 +215,7 @@ D3D12RenderTargetCache::~D3D12RenderTargetCache() { Shutdown(true); }
bool D3D12RenderTargetCache::Initialize() {
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Context().GetD3D12Provider();
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
if (cvars::render_target_path_d3d12 == "rtv") {
@@ -1298,7 +1298,7 @@ bool D3D12RenderTargetCache::Update(bool is_rasterization_done,
void D3D12RenderTargetCache::WriteEdramRawSRVDescriptor(
D3D12_CPU_DESCRIPTOR_HANDLE handle) {
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Context().GetD3D12Provider();
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
device->CopyDescriptorsSimple(
1, handle,
@@ -1311,7 +1311,7 @@ void D3D12RenderTargetCache::WriteEdramRawSRVDescriptor(
void D3D12RenderTargetCache::WriteEdramRawUAVDescriptor(
D3D12_CPU_DESCRIPTOR_HANDLE handle) {
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Context().GetD3D12Provider();
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
device->CopyDescriptorsSimple(
1, handle,
@@ -1339,7 +1339,7 @@ void D3D12RenderTargetCache::WriteEdramUintPow2SRVDescriptor(
return;
}
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Context().GetD3D12Provider();
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
device->CopyDescriptorsSimple(
1, handle,
@@ -1366,7 +1366,7 @@ void D3D12RenderTargetCache::WriteEdramUintPow2UAVDescriptor(
return;
}
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Context().GetD3D12Provider();
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
device->CopyDescriptorsSimple(
1, handle,
@@ -1668,8 +1668,9 @@ bool D3D12RenderTargetCache::InitializeTraceSubmitDownloads() {
ui::d3d12::util::FillBufferResourceDesc(edram_snapshot_download_buffer_desc,
xenos::kEdramSizeBytes,
D3D12_RESOURCE_FLAG_NONE);
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
auto device = provider.GetDevice();
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesReadback,
provider.GetHeapFlagCreateNotZeroed(),
@@ -1721,7 +1722,8 @@ void D3D12RenderTargetCache::RestoreEdramSnapshot(const void* snapshot) {
// Create the buffer - will be used for copying to either a 32-bit 1280x2048
// render target or the EDRAM buffer.
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Provider();
if (!edram_snapshot_restore_pool_) {
edram_snapshot_restore_pool_ =
std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
@@ -1966,8 +1968,7 @@ DXGI_FORMAT D3D12RenderTargetCache::GetDepthSRVStencilDXGIFormat(
RenderTargetCache::RenderTarget* D3D12RenderTargetCache::CreateRenderTarget(
RenderTargetKey key) {
ID3D12Device* device =
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
ID3D12Device* device = command_processor_.GetD3D12Provider().GetDevice();
D3D12_RESOURCE_DESC resource_desc;
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
@@ -4345,8 +4346,7 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
// ***************************************************************************
ID3D12PipelineState* const* pipelines;
ID3D12Device* device =
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
ID3D12Device* device = command_processor_.GetD3D12Provider().GetDevice();
D3D12_INPUT_ELEMENT_DESC pipeline_input_element_desc;
pipeline_input_element_desc.SemanticName = "POSITION";
pipeline_input_element_desc.SemanticIndex = 0;
@@ -4516,7 +4516,7 @@ void D3D12RenderTargetCache::PerformTransfersAndResolveClears(
assert_true(GetPath() == Path::kHostRenderTargets);
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Context().GetD3D12Provider();
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
uint64_t current_submission = command_processor_.GetCurrentSubmission();
DeferredCommandList& command_list =
@@ -6476,8 +6476,8 @@ ID3D12PipelineState* D3D12RenderTargetCache::GetOrCreateDumpPipeline(
// Pipeline
// ***************************************************************************
ID3D12PipelineState* pipeline = ui::d3d12::util::CreateComputePipeline(
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice(),
built_shader_.data(), built_shader_size_bytes,
command_processor_.GetD3D12Provider().GetDevice(), built_shader_.data(),
built_shader_size_bytes,
key.is_depth ? dump_root_signature_depth_ : dump_root_signature_color_);
const char* format_name =
key.is_depth
@@ -6561,7 +6561,7 @@ void D3D12RenderTargetCache::DumpRenderTargets(uint32_t dump_base,
// 32bpp and 64bpp.
size_t edram_uav_indices[2] = {SIZE_MAX, SIZE_MAX};
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Context().GetD3D12Provider();
command_processor_.GetD3D12Provider();
if (!bindless_resources_used_) {
if (any_sources_32bpp_64bpp[0]) {
edram_uav_indices[0] = current_temporary_descriptors_cpu_.size();