[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -43,7 +43,7 @@ bool D3D12SharedMemory::Initialize() {
InitializeCommon();
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Context().GetD3D12Provider();
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
D3D12_RESOURCE_DESC buffer_desc;
@@ -215,8 +215,9 @@ void D3D12SharedMemory::CommitUAVWritesAndTransitionBuffer(
void D3D12SharedMemory::WriteRawSRVDescriptor(
D3D12_CPU_DESCRIPTOR_HANDLE handle) {
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
auto device = provider.GetDevice();
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
device->CopyDescriptorsSimple(
1, handle,
provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
@@ -226,8 +227,9 @@ void D3D12SharedMemory::WriteRawSRVDescriptor(
void D3D12SharedMemory::WriteRawUAVDescriptor(
D3D12_CPU_DESCRIPTOR_HANDLE handle) {
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
auto device = provider.GetDevice();
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
device->CopyDescriptorsSimple(
1, handle,
provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
@@ -252,8 +254,9 @@ void D3D12SharedMemory::WriteUintPow2SRVDescriptor(
assert_unhandled_case(element_size_bytes_pow2);
return;
}
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
auto device = provider.GetDevice();
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
device->CopyDescriptorsSimple(
1, handle,
provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
@@ -278,8 +281,9 @@ void D3D12SharedMemory::WriteUintPow2UAVDescriptor(
assert_unhandled_case(element_size_bytes_pow2);
return;
}
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
auto device = provider.GetDevice();
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
device->CopyDescriptorsSimple(
1, handle,
provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
@@ -298,8 +302,9 @@ bool D3D12SharedMemory::InitializeTraceSubmitDownloads() {
ui::d3d12::util::FillBufferResourceDesc(
download_buffer_desc, download_page_count << page_size_log2(),
D3D12_RESOURCE_FLAG_NONE);
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
auto device = provider.GetDevice();
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesReadback,
provider.GetHeapFlagCreateNotZeroed(), &download_buffer_desc,
@@ -365,7 +370,7 @@ bool D3D12SharedMemory::AllocateSparseHostGpuMemoryRange(
<< host_gpu_memory_sparse_granularity_log2();
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Context().GetD3D12Provider();
command_processor_.GetD3D12Provider();
ID3D12Device* device = provider.GetDevice();
ID3D12CommandQueue* direct_queue = provider.GetDirectQueue();