[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -43,7 +43,7 @@ bool D3D12SharedMemory::Initialize() {
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InitializeCommon();
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Context().GetD3D12Provider();
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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D3D12_RESOURCE_DESC buffer_desc;
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@@ -215,8 +215,9 @@ void D3D12SharedMemory::CommitUAVWritesAndTransitionBuffer(
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void D3D12SharedMemory::WriteRawSRVDescriptor(
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D3D12_CPU_DESCRIPTOR_HANDLE handle) {
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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device->CopyDescriptorsSimple(
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1, handle,
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provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
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@@ -226,8 +227,9 @@ void D3D12SharedMemory::WriteRawSRVDescriptor(
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void D3D12SharedMemory::WriteRawUAVDescriptor(
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D3D12_CPU_DESCRIPTOR_HANDLE handle) {
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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device->CopyDescriptorsSimple(
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1, handle,
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provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
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@@ -252,8 +254,9 @@ void D3D12SharedMemory::WriteUintPow2SRVDescriptor(
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assert_unhandled_case(element_size_bytes_pow2);
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return;
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}
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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device->CopyDescriptorsSimple(
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1, handle,
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provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
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@@ -278,8 +281,9 @@ void D3D12SharedMemory::WriteUintPow2UAVDescriptor(
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assert_unhandled_case(element_size_bytes_pow2);
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return;
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}
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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device->CopyDescriptorsSimple(
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1, handle,
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provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
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@@ -298,8 +302,9 @@ bool D3D12SharedMemory::InitializeTraceSubmitDownloads() {
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ui::d3d12::util::FillBufferResourceDesc(
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download_buffer_desc, download_page_count << page_size_log2(),
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D3D12_RESOURCE_FLAG_NONE);
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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auto device = provider.GetDevice();
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesReadback,
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provider.GetHeapFlagCreateNotZeroed(), &download_buffer_desc,
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@@ -365,7 +370,7 @@ bool D3D12SharedMemory::AllocateSparseHostGpuMemoryRange(
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<< host_gpu_memory_sparse_granularity_log2();
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Context().GetD3D12Provider();
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command_processor_.GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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ID3D12CommandQueue* direct_queue = provider.GetDirectQueue();
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