[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -11,7 +11,10 @@
#define XENIA_GPU_GRAPHICS_SYSTEM_H_
#include <atomic>
#include <cstdint>
#include <functional>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
@@ -19,7 +22,9 @@
#include "xenia/gpu/register_file.h"
#include "xenia/kernel/xthread.h"
#include "xenia/memory.h"
#include "xenia/ui/window.h"
#include "xenia/ui/graphics_provider.h"
#include "xenia/ui/presenter.h"
#include "xenia/ui/windowed_app_context.h"
#include "xenia/xbox.h"
namespace xe {
@@ -41,14 +46,17 @@ class GraphicsSystem {
cpu::Processor* processor() const { return processor_; }
kernel::KernelState* kernel_state() const { return kernel_state_; }
ui::GraphicsProvider* provider() const { return provider_.get(); }
ui::Presenter* presenter() const { return presenter_.get(); }
virtual X_STATUS Setup(cpu::Processor* processor,
kernel::KernelState* kernel_state,
ui::Window* target_window);
ui::WindowedAppContext* app_context,
bool is_surface_required);
virtual void Shutdown();
virtual void Reset();
virtual std::unique_ptr<xe::ui::RawImage> Capture() { return nullptr; }
// May be called from any thread any number of times, even during recovery
// from a device loss.
void OnHostGpuLossFromAnyThread(bool is_responsible);
RegisterFile* register_file() { return &register_file_; }
CommandProcessor* command_processor() const {
@@ -91,12 +99,11 @@ class GraphicsSystem {
void WriteRegister(uint32_t addr, uint32_t value);
void MarkVblank();
virtual void Swap(xe::ui::UIEvent* e) = 0;
Memory* memory_ = nullptr;
cpu::Processor* processor_ = nullptr;
kernel::KernelState* kernel_state_ = nullptr;
ui::Window* target_window_ = nullptr;
ui::WindowedAppContext* app_context_ = nullptr;
std::unique_ptr<ui::GraphicsProvider> provider_;
uint32_t interrupt_callback_ = 0;
@@ -109,6 +116,11 @@ class GraphicsSystem {
std::unique_ptr<CommandProcessor> command_processor_;
bool paused_ = false;
private:
std::unique_ptr<ui::Presenter> presenter_;
std::atomic_flag host_gpu_loss_reported_;
};
} // namespace gpu