[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
48
src/xenia/gpu/shaders/fxaa.hlsli
Normal file
48
src/xenia/gpu/shaders/fxaa.hlsli
Normal file
@@ -0,0 +1,48 @@
|
||||
// Inputs:
|
||||
// - FXAA_QUALITY__PRESET
|
||||
// - FXAA_QUALITY__SUBPIX
|
||||
// - FXAA_QUALITY__EDGE_THRESHOLD
|
||||
// - FXAA_QUALITY__EDGE_THRESHOLD_MIN
|
||||
|
||||
// "use of potentially uninitialized variable" in FxaaPixelShader due to the
|
||||
// early exit with a `return` in the beginning of the function, caused by a bug
|
||||
// in FXC (the warning is common for early exiting in HLSL in general).
|
||||
#pragma warning(disable: 4000)
|
||||
|
||||
cbuffer XeApplyGammaRampConstants : register(b0) {
|
||||
uint2 xe_fxaa_size;
|
||||
float2 xe_fxaa_size_inv;
|
||||
};
|
||||
|
||||
RWTexture2D<unorm float4> xe_fxaa_dest : register(u0);
|
||||
Texture2D<float4> xe_fxaa_source : register(t0);
|
||||
SamplerState xe_sampler_linear_clamp : register(s0);
|
||||
|
||||
#define FXAA_PC 1
|
||||
#define FXAA_HLSL_5 1
|
||||
#include "../../../../third_party/fxaa/FXAA3_11.h"
|
||||
|
||||
[numthreads(8, 8, 1)]
|
||||
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
|
||||
[branch] if (any(xe_thread_id.xy >= xe_fxaa_size)) {
|
||||
return;
|
||||
}
|
||||
FxaaTex fxaa_texture;
|
||||
fxaa_texture.smpl = xe_sampler_linear_clamp;
|
||||
fxaa_texture.tex = xe_fxaa_source;
|
||||
// Force alpha to 1 to simplify calculations, won't need it anymore anyway.
|
||||
xe_fxaa_dest[xe_thread_id.xy] =
|
||||
float4(
|
||||
FxaaPixelShader(
|
||||
(float2(xe_thread_id.xy) + 0.5) * xe_fxaa_size_inv,
|
||||
(float2(xe_thread_id.xy).xyxy + float2(0.0, 1.0).xxyy) *
|
||||
xe_fxaa_size_inv.xyxy,
|
||||
fxaa_texture, fxaa_texture, fxaa_texture, xe_fxaa_size_inv,
|
||||
float2(-0.5, 0.5).xxyy * xe_fxaa_size_inv.xyxy,
|
||||
float2(-2.0, 2.0).xxyy * xe_fxaa_size_inv.xyxy,
|
||||
float2(8.0, -4.0).xxyy * xe_fxaa_size_inv.xyxy,
|
||||
FXAA_QUALITY__SUBPIX, FXAA_QUALITY__EDGE_THRESHOLD,
|
||||
FXAA_QUALITY__EDGE_THRESHOLD_MIN, 8.0, 0.125, 0.05,
|
||||
float4(1.0, -1.0, 0.25, -0.25)).rgb,
|
||||
1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user