[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -18,6 +18,7 @@
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/memory.h"
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#include "xenia/ui/file_picker.h"
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#include "xenia/ui/presenter.h"
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#include "xenia/ui/window.h"
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#include "xenia/xbox.h"
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@@ -94,7 +95,8 @@ bool TraceDump::Setup() {
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// Create the emulator but don't initialize so we can setup the window.
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emulator_ = std::make_unique<Emulator>("", "", "", "");
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X_STATUS result = emulator_->Setup(
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nullptr, nullptr, [this]() { return CreateGraphicsSystem(); }, nullptr);
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nullptr, nullptr, nullptr, [this]() { return CreateGraphicsSystem(); },
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nullptr);
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if (XFAILED(result)) {
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XELOGE("Failed to setup emulator: {:08X}", result);
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return false;
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@@ -125,18 +127,19 @@ int TraceDump::Run() {
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// Capture.
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int result = 0;
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auto raw_image = graphics_system_->Capture();
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if (raw_image) {
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ui::Presenter* presenter = graphics_system_->presenter();
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ui::RawImage raw_image;
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if (presenter && presenter->CaptureGuestOutput(raw_image)) {
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// Save framebuffer png.
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auto png_path = base_output_path_.replace_extension(".png");
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auto handle = filesystem::OpenFile(png_path, "wb");
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auto callback = [](void* context, void* data, int size) {
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fwrite(data, 1, size, (FILE*)context);
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};
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stbi_write_png_to_func(callback, handle, static_cast<int>(raw_image->width),
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static_cast<int>(raw_image->height), 4,
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raw_image->data.data(),
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static_cast<int>(raw_image->stride));
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stbi_write_png_to_func(callback, handle, static_cast<int>(raw_image.width),
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static_cast<int>(raw_image.height), 4,
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raw_image.data.data(),
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static_cast<int>(raw_image.stride));
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fclose(handle);
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} else {
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result = 1;
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