[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -18,6 +18,7 @@
#include "xenia/gpu/graphics_system.h"
#include "xenia/memory.h"
#include "xenia/ui/file_picker.h"
#include "xenia/ui/presenter.h"
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
@@ -94,7 +95,8 @@ bool TraceDump::Setup() {
// Create the emulator but don't initialize so we can setup the window.
emulator_ = std::make_unique<Emulator>("", "", "", "");
X_STATUS result = emulator_->Setup(
nullptr, nullptr, [this]() { return CreateGraphicsSystem(); }, nullptr);
nullptr, nullptr, nullptr, [this]() { return CreateGraphicsSystem(); },
nullptr);
if (XFAILED(result)) {
XELOGE("Failed to setup emulator: {:08X}", result);
return false;
@@ -125,18 +127,19 @@ int TraceDump::Run() {
// Capture.
int result = 0;
auto raw_image = graphics_system_->Capture();
if (raw_image) {
ui::Presenter* presenter = graphics_system_->presenter();
ui::RawImage raw_image;
if (presenter && presenter->CaptureGuestOutput(raw_image)) {
// Save framebuffer png.
auto png_path = base_output_path_.replace_extension(".png");
auto handle = filesystem::OpenFile(png_path, "wb");
auto callback = [](void* context, void* data, int size) {
fwrite(data, 1, size, (FILE*)context);
};
stbi_write_png_to_func(callback, handle, static_cast<int>(raw_image->width),
static_cast<int>(raw_image->height), 4,
raw_image->data.data(),
static_cast<int>(raw_image->stride));
stbi_write_png_to_func(callback, handle, static_cast<int>(raw_image.width),
static_cast<int>(raw_image.height), 4,
raw_image.data.data(),
static_cast<int>(raw_image.stride));
fclose(handle);
} else {
result = 1;