[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -87,15 +87,19 @@ void TracePlayer::PlayTrace(const uint8_t* trace_data, size_t trace_size,
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TracePlaybackMode playback_mode,
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bool clear_caches) {
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playing_trace_ = true;
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// Pass a copy of present_last_copy_ to the thread so it's not accessible by
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// multiple threads at once.
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bool present_last_copy = present_last_copy_;
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graphics_system_->command_processor()->CallInThread([=]() {
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PlayTraceOnThread(trace_data, trace_size, playback_mode, clear_caches);
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PlayTraceOnThread(trace_data, trace_size, playback_mode, clear_caches,
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present_last_copy);
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});
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}
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void TracePlayer::PlayTraceOnThread(const uint8_t* trace_data,
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size_t trace_size,
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TracePlaybackMode playback_mode,
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bool clear_caches) {
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bool clear_caches, bool present_last_copy) {
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auto memory = graphics_system_->memory();
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auto command_processor = graphics_system_->command_processor();
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@@ -103,7 +107,10 @@ void TracePlayer::PlayTraceOnThread(const uint8_t* trace_data,
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command_processor->ClearCaches();
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}
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command_processor->set_swap_mode(SwapMode::kIgnored);
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if (present_last_copy) {
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command_processor->SetIgnoreSwap(true);
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}
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playback_percent_ = 0;
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auto trace_end = trace_data + trace_size;
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@@ -215,8 +222,11 @@ void TracePlayer::PlayTraceOnThread(const uint8_t* trace_data,
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}
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playing_trace_ = false;
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command_processor->set_swap_mode(SwapMode::kNormal);
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command_processor->IssueSwap(0, 1280, 720);
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if (present_last_copy) {
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command_processor->SetIgnoreSwap(false);
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command_processor->IssueSwap(0, 1280, 720);
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}
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playback_event_->Set();
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}
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