[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -87,15 +87,19 @@ void TracePlayer::PlayTrace(const uint8_t* trace_data, size_t trace_size,
TracePlaybackMode playback_mode,
bool clear_caches) {
playing_trace_ = true;
// Pass a copy of present_last_copy_ to the thread so it's not accessible by
// multiple threads at once.
bool present_last_copy = present_last_copy_;
graphics_system_->command_processor()->CallInThread([=]() {
PlayTraceOnThread(trace_data, trace_size, playback_mode, clear_caches);
PlayTraceOnThread(trace_data, trace_size, playback_mode, clear_caches,
present_last_copy);
});
}
void TracePlayer::PlayTraceOnThread(const uint8_t* trace_data,
size_t trace_size,
TracePlaybackMode playback_mode,
bool clear_caches) {
bool clear_caches, bool present_last_copy) {
auto memory = graphics_system_->memory();
auto command_processor = graphics_system_->command_processor();
@@ -103,7 +107,10 @@ void TracePlayer::PlayTraceOnThread(const uint8_t* trace_data,
command_processor->ClearCaches();
}
command_processor->set_swap_mode(SwapMode::kIgnored);
if (present_last_copy) {
command_processor->SetIgnoreSwap(true);
}
playback_percent_ = 0;
auto trace_end = trace_data + trace_size;
@@ -215,8 +222,11 @@ void TracePlayer::PlayTraceOnThread(const uint8_t* trace_data,
}
playing_trace_ = false;
command_processor->set_swap_mode(SwapMode::kNormal);
command_processor->IssueSwap(0, 1280, 720);
if (present_last_copy) {
command_processor->SetIgnoreSwap(false);
command_processor->IssueSwap(0, 1280, 720);
}
playback_event_->Set();
}