[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -33,6 +33,9 @@ class TracePlayer : public TraceReader {
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~TracePlayer() override;
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GraphicsSystem* graphics_system() const { return graphics_system_; }
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void SetPresentLastCopy(bool present_last_copy) {
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present_last_copy_ = present_last_copy;
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}
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int current_frame_index() const { return current_frame_index_; }
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int current_command_index() const { return current_command_index_; }
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bool is_playing_trace() const { return playing_trace_; }
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@@ -51,9 +54,13 @@ class TracePlayer : public TraceReader {
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void PlayTrace(const uint8_t* trace_data, size_t trace_size,
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TracePlaybackMode playback_mode, bool clear_caches);
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void PlayTraceOnThread(const uint8_t* trace_data, size_t trace_size,
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TracePlaybackMode playback_mode, bool clear_caches);
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TracePlaybackMode playback_mode, bool clear_caches,
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bool present_last_copy);
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GraphicsSystem* graphics_system_;
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// Whether to present the results of the latest resolve instead of displaying
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// the front buffer from the trace.
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bool present_last_copy_ = false;
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int current_frame_index_;
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int current_command_index_;
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bool playing_trace_ = false;
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