[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -18,7 +18,12 @@
#include "xenia/gpu/trace_protocol.h"
#include "xenia/gpu/xenos.h"
#include "xenia/memory.h"
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/imgui_drawer.h"
#include "xenia/ui/immediate_drawer.h"
#include "xenia/ui/presenter.h"
#include "xenia/ui/window.h"
#include "xenia/ui/window_listener.h"
#include "xenia/ui/windowed_app.h"
namespace xe {
@@ -38,6 +43,7 @@ class TraceViewer : public xe::ui::WindowedApp {
const std::string_view name);
virtual std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() = 0;
GraphicsSystem* graphics_system() const { return graphics_system_; }
void DrawMultilineString(const std::string_view str);
@@ -56,13 +62,34 @@ class TraceViewer : public xe::ui::WindowedApp {
virtual bool Setup();
std::unique_ptr<xe::ui::Window> window_;
std::unique_ptr<Emulator> emulator_;
Memory* memory_ = nullptr;
GraphicsSystem* graphics_system_ = nullptr;
std::unique_ptr<TracePlayer> player_;
private:
class TraceViewerWindowListener final : public xe::ui::WindowListener,
public xe::ui::WindowInputListener {
public:
explicit TraceViewerWindowListener(TraceViewer& trace_viewer)
: trace_viewer_(trace_viewer) {}
void OnClosing(xe::ui::UIEvent& e) override;
void OnKeyDown(xe::ui::KeyEvent& e) override;
private:
TraceViewer& trace_viewer_;
};
class TraceViewerDialog final : public ui::ImGuiDialog {
public:
explicit TraceViewerDialog(xe::ui::ImGuiDrawer* imgui_drawer,
TraceViewer& trace_viewer)
: xe::ui::ImGuiDialog(imgui_drawer), trace_viewer_(trace_viewer) {}
protected:
void OnDraw(ImGuiIO& io) override;
private:
TraceViewer& trace_viewer_;
};
enum class ShaderDisplayType : int {
kUcode,
kTranslated,
@@ -92,6 +119,20 @@ class TraceViewer : public xe::ui::WindowedApp {
void DrawVertexFetcher(Shader* shader,
const Shader::VertexBinding& vertex_binding,
const xenos::xe_gpu_vertex_fetch_t* fetch);
TraceViewerWindowListener window_listener_;
std::unique_ptr<xe::ui::Window> window_;
std::unique_ptr<Emulator> emulator_;
Memory* memory_ = nullptr;
GraphicsSystem* graphics_system_ = nullptr;
std::unique_ptr<TracePlayer> player_;
std::unique_ptr<xe::ui::Presenter> presenter_;
std::unique_ptr<xe::ui::ImmediateDrawer> immediate_drawer_;
std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer_;
std::unique_ptr<TraceViewerDialog> trace_viewer_dialog_;
};
} // namespace gpu