[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -16,8 +16,7 @@
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/vulkan/vulkan_shader.h"
#include "xenia/gpu/xenos.h"
#include "xenia/ui/vulkan/vulkan.h"
#include "xenia/ui/vulkan/vulkan_device.h"
#include "xenia/ui/vulkan/vulkan_provider.h"
namespace xe {
namespace gpu {
@@ -68,8 +67,8 @@ class CachedTileView {
// (if a depth view) Image view of stencil aspect
VkImageView image_view_stencil = nullptr;
CachedTileView(ui::vulkan::VulkanDevice* device, VkDeviceMemory edram_memory,
TileViewKey view_key);
CachedTileView(const ui::vulkan::VulkanProvider& provider,
VkDeviceMemory edram_memory, TileViewKey view_key);
~CachedTileView();
VkResult Initialize(VkCommandBuffer command_buffer);
@@ -89,7 +88,7 @@ class CachedTileView {
}
private:
ui::vulkan::VulkanDevice* device_ = nullptr;
const ui::vulkan::VulkanProvider& provider_;
};
// Parsed render configuration from the current render state.
@@ -274,7 +273,8 @@ struct RenderState {
// must check for overlap then compute the offset (in both X and Y).
class RenderCache {
public:
RenderCache(RegisterFile* register_file, ui::vulkan::VulkanDevice* device);
RenderCache(RegisterFile* register_file,
const ui::vulkan::VulkanProvider& provider);
~RenderCache();
VkResult Initialize();
@@ -358,7 +358,7 @@ class RenderCache {
CachedFramebuffer** out_framebuffer);
RegisterFile* register_file_ = nullptr;
ui::vulkan::VulkanDevice* device_ = nullptr;
const ui::vulkan::VulkanProvider& provider_;
// Entire 10MiB of EDRAM.
VkDeviceMemory edram_memory_ = nullptr;