[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -16,8 +16,7 @@
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#include "xenia/gpu/texture_info.h"
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#include "xenia/gpu/vulkan/vulkan_shader.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/ui/vulkan/vulkan.h"
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#include "xenia/ui/vulkan/vulkan_device.h"
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#include "xenia/ui/vulkan/vulkan_provider.h"
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namespace xe {
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namespace gpu {
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@@ -68,8 +67,8 @@ class CachedTileView {
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// (if a depth view) Image view of stencil aspect
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VkImageView image_view_stencil = nullptr;
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CachedTileView(ui::vulkan::VulkanDevice* device, VkDeviceMemory edram_memory,
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TileViewKey view_key);
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CachedTileView(const ui::vulkan::VulkanProvider& provider,
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VkDeviceMemory edram_memory, TileViewKey view_key);
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~CachedTileView();
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VkResult Initialize(VkCommandBuffer command_buffer);
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@@ -89,7 +88,7 @@ class CachedTileView {
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}
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private:
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ui::vulkan::VulkanDevice* device_ = nullptr;
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const ui::vulkan::VulkanProvider& provider_;
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};
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// Parsed render configuration from the current render state.
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@@ -274,7 +273,8 @@ struct RenderState {
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// must check for overlap then compute the offset (in both X and Y).
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class RenderCache {
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public:
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RenderCache(RegisterFile* register_file, ui::vulkan::VulkanDevice* device);
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RenderCache(RegisterFile* register_file,
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const ui::vulkan::VulkanProvider& provider);
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~RenderCache();
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VkResult Initialize();
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@@ -358,7 +358,7 @@ class RenderCache {
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CachedFramebuffer** out_framebuffer);
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RegisterFile* register_file_ = nullptr;
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ui::vulkan::VulkanDevice* device_ = nullptr;
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const ui::vulkan::VulkanProvider& provider_;
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// Entire 10MiB of EDRAM.
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VkDeviceMemory edram_memory_ = nullptr;
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