[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -11,6 +11,7 @@
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#define XENIA_GPU_VULKAN_VULKAN_COMMAND_PROCESSOR_H_
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#include <atomic>
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#include <cstdint>
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#include <cstring>
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#include <functional>
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#include <memory>
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@@ -27,21 +28,21 @@
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#include "xenia/gpu/vulkan/pipeline_cache.h"
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#include "xenia/gpu/vulkan/render_cache.h"
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#include "xenia/gpu/vulkan/texture_cache.h"
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#include "xenia/gpu/vulkan/vulkan_graphics_system.h"
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#include "xenia/gpu/vulkan/vulkan_shader.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/kernel/xthread.h"
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#include "xenia/memory.h"
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#include "xenia/ui/vulkan/blitter.h"
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#include "xenia/ui/vulkan/fenced_pools.h"
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#include "xenia/ui/vulkan/vulkan_context.h"
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#include "xenia/ui/vulkan/vulkan_device.h"
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#include "xenia/ui/vulkan/vulkan_provider.h"
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#include "xenia/ui/vulkan/vulkan_submission_tracker.h"
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#include "xenia/ui/vulkan/vulkan_util.h"
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namespace xe {
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namespace gpu {
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namespace vulkan {
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class VulkanGraphicsSystem;
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class TextureCache;
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class VulkanCommandProcessor : public CommandProcessor {
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@@ -55,6 +56,11 @@ class VulkanCommandProcessor : public CommandProcessor {
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void RestoreEdramSnapshot(const void* snapshot) override;
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void ClearCaches() override;
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ui::vulkan::VulkanProvider& GetVulkanProvider() const {
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return *static_cast<ui::vulkan::VulkanProvider*>(
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graphics_system_->provider());
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}
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RenderCache* render_cache() { return render_cache_.get(); }
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private:
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@@ -62,19 +68,14 @@ class VulkanCommandProcessor : public CommandProcessor {
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void ShutdownContext() override;
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void MakeCoherent() override;
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void PrepareForWait() override;
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void ReturnFromWait() override;
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void WriteRegister(uint32_t index, uint32_t value) override;
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void BeginFrame();
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void EndFrame();
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void CreateSwapImage(VkCommandBuffer setup_buffer, VkExtent2D extents);
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void DestroySwapImage();
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void PerformSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
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uint32_t frontbuffer_height) override;
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void IssueSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
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uint32_t frontbuffer_height) override;
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Shader* LoadShader(xenos::ShaderType shader_type, uint32_t guest_address,
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const uint32_t* host_address,
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@@ -99,13 +100,6 @@ class VulkanCommandProcessor : public CommandProcessor {
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void InitializeTrace() override;
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xe::ui::vulkan::VulkanDevice* device_ = nullptr;
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// front buffer / back buffer memory
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VkDeviceMemory fb_memory_ = nullptr;
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VkImageView fb_image_view_ = nullptr;
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VkFramebuffer fb_framebuffer_ = nullptr;
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uint64_t dirty_float_constants_ = 0; // Dirty float constants in blocks of 4
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uint8_t dirty_bool_constants_ = 0;
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uint32_t dirty_loop_constants_ = 0;
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@@ -114,14 +108,6 @@ class VulkanCommandProcessor : public CommandProcessor {
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uint32_t coher_base_vc_ = 0;
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uint32_t coher_size_vc_ = 0;
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// TODO(benvanik): abstract behind context?
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// Queue used to submit work. This may be a dedicated queue for the command
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// processor and no locking will be required for use. If a dedicated queue
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// was not available this will be the device primary_queue and the
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// queue_mutex must be used to synchronize access to it.
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VkQueue queue_ = nullptr;
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std::mutex* queue_mutex_ = nullptr;
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// Last copy base address, for debugging only.
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uint32_t last_copy_base_ = 0;
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@@ -142,6 +128,10 @@ class VulkanCommandProcessor : public CommandProcessor {
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VkCommandBuffer current_command_buffer_ = nullptr;
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VkCommandBuffer current_setup_buffer_ = nullptr;
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VkFence current_batch_fence_;
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ui::vulkan::VulkanSubmissionTracker swap_submission_tracker_;
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VkFramebuffer swap_framebuffer_ = VK_NULL_HANDLE;
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uint64_t swap_framebuffer_version_ = UINT64_MAX;
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};
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} // namespace vulkan
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