[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -15,8 +15,9 @@ namespace xe {
namespace hid {
namespace sdl {
std::unique_ptr<InputDriver> Create(xe::ui::Window* window) {
return std::make_unique<SDLInputDriver>(window);
std::unique_ptr<InputDriver> Create(xe::ui::Window* window,
size_t window_z_order) {
return std::make_unique<SDLInputDriver>(window, window_z_order);
}
} // namespace sdl

View File

@@ -18,7 +18,8 @@ namespace xe {
namespace hid {
namespace sdl {
std::unique_ptr<InputDriver> Create(xe::ui::Window* window);
std::unique_ptr<InputDriver> Create(xe::ui::Window* window,
size_t window_z_order);
} // namespace sdl
} // namespace hid

View File

@@ -33,8 +33,8 @@ namespace xe {
namespace hid {
namespace sdl {
SDLInputDriver::SDLInputDriver(xe::ui::Window* window)
: InputDriver(window),
SDLInputDriver::SDLInputDriver(xe::ui::Window* window, size_t window_z_order)
: InputDriver(window, window_z_order),
sdl_events_initialized_(false),
sdl_gamecontroller_initialized_(false),
sdl_events_unflushed_(0),

View File

@@ -28,9 +28,9 @@ namespace xe {
namespace hid {
namespace sdl {
class SDLInputDriver : public InputDriver {
class SDLInputDriver final : public InputDriver {
public:
explicit SDLInputDriver(xe::ui::Window* window);
explicit SDLInputDriver(xe::ui::Window* window, size_t window_z_order);
~SDLInputDriver() override;
X_STATUS Setup() override;
@@ -42,7 +42,7 @@ class SDLInputDriver : public InputDriver {
X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
X_INPUT_KEYSTROKE* out_keystroke) override;
protected:
private:
struct ControllerState {
SDL_GameController* sdl;
X_INPUT_CAPABILITIES caps;
@@ -65,7 +65,6 @@ class SDLInputDriver : public InputDriver {
uint32_t repeat_time;
};
protected:
void HandleEvent(const SDL_Event& event);
void OnControllerDeviceAdded(const SDL_Event& event);
void OnControllerDeviceRemoved(const SDL_Event& event);
@@ -80,7 +79,6 @@ class SDLInputDriver : public InputDriver {
void UpdateXCapabilities(ControllerState& state);
void QueueControllerUpdate();
protected:
bool sdl_events_initialized_;
bool sdl_gamecontroller_initialized_;
int sdl_events_unflushed_;