[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -23,15 +23,17 @@ namespace d3d12 {
class D3D12Provider : public GraphicsProvider {
public:
~D3D12Provider() override;
~D3D12Provider();
static bool IsD3D12APIAvailable();
static std::unique_ptr<D3D12Provider> Create();
std::unique_ptr<GraphicsContext> CreateContext(
Window* target_window) override;
std::unique_ptr<GraphicsContext> CreateOffscreenContext() override;
std::unique_ptr<Presenter> CreatePresenter(
Presenter::HostGpuLossCallback host_gpu_loss_callback =
Presenter::FatalErrorHostGpuLossCallback) override;
std::unique_ptr<ImmediateDrawer> CreateImmediateDrawer() override;
IDXGIFactory2* GetDXGIFactory() const { return dxgi_factory_; }
// nullptr if PIX not attached.
@@ -118,11 +120,6 @@ class D3D12Provider : public GraphicsProvider {
return pfn_d3d12_serialize_root_signature_(desc, version, blob_out,
error_blob_out);
}
HRESULT CreateDCompositionDevice(IDXGIDevice* dxgi_device, const IID& iid,
void** dcomposition_device_out) const {
return pfn_dcomposition_create_device_(dxgi_device, iid,
dcomposition_device_out);
}
HRESULT Disassemble(const void* src_data, size_t src_data_size, UINT flags,
const char* comments, ID3DBlob** disassembly_out) const {
if (!pfn_d3d_disassemble_) {
@@ -156,22 +153,17 @@ class D3D12Provider : public GraphicsProvider {
_COM_Outptr_ void** ppFactory);
typedef HRESULT(WINAPI* PFNDXGIGetDebugInterface1)(
UINT Flags, REFIID riid, _COM_Outptr_ void** pDebug);
typedef HRESULT(WINAPI* PFNDCompositionCreateDevice)(
_In_opt_ IDXGIDevice* dxgiDevice, _In_ REFIID iid,
_Outptr_ void** dcompositionDevice);
HMODULE library_dxgi_ = nullptr;
PFNCreateDXGIFactory2 pfn_create_dxgi_factory2_;
PFNDXGIGetDebugInterface1 pfn_dxgi_get_debug_interface1_;
// Needed during shutdown as well to report live objects, so may be nullptr.
PFNDXGIGetDebugInterface1 pfn_dxgi_get_debug_interface1_ = nullptr;
HMODULE library_d3d12_ = nullptr;
PFN_D3D12_GET_DEBUG_INTERFACE pfn_d3d12_get_debug_interface_;
PFN_D3D12_CREATE_DEVICE pfn_d3d12_create_device_;
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE pfn_d3d12_serialize_root_signature_;
HMODULE library_dcomp_ = nullptr;
PFNDCompositionCreateDevice pfn_dcomposition_create_device_;
HMODULE library_d3dcompiler_ = nullptr;
pD3DDisassemble pfn_d3d_disassemble_ = nullptr;
@@ -182,9 +174,9 @@ class D3D12Provider : public GraphicsProvider {
DxcCreateInstanceProc pfn_dxcompiler_dxc_create_instance_ = nullptr;
IDXGIFactory2* dxgi_factory_ = nullptr;
IDXGraphicsAnalysis* graphics_analysis_ = nullptr;
ID3D12Device* device_ = nullptr;
ID3D12CommandQueue* direct_queue_ = nullptr;
IDXGraphicsAnalysis* graphics_analysis_ = nullptr;
uint32_t descriptor_sizes_[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES];