[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2018 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -23,15 +23,17 @@ namespace d3d12 {
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class D3D12Provider : public GraphicsProvider {
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public:
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~D3D12Provider() override;
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~D3D12Provider();
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static bool IsD3D12APIAvailable();
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static std::unique_ptr<D3D12Provider> Create();
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std::unique_ptr<GraphicsContext> CreateContext(
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Window* target_window) override;
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std::unique_ptr<GraphicsContext> CreateOffscreenContext() override;
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std::unique_ptr<Presenter> CreatePresenter(
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Presenter::HostGpuLossCallback host_gpu_loss_callback =
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Presenter::FatalErrorHostGpuLossCallback) override;
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std::unique_ptr<ImmediateDrawer> CreateImmediateDrawer() override;
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IDXGIFactory2* GetDXGIFactory() const { return dxgi_factory_; }
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// nullptr if PIX not attached.
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@@ -118,11 +120,6 @@ class D3D12Provider : public GraphicsProvider {
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return pfn_d3d12_serialize_root_signature_(desc, version, blob_out,
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error_blob_out);
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}
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HRESULT CreateDCompositionDevice(IDXGIDevice* dxgi_device, const IID& iid,
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void** dcomposition_device_out) const {
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return pfn_dcomposition_create_device_(dxgi_device, iid,
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dcomposition_device_out);
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}
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HRESULT Disassemble(const void* src_data, size_t src_data_size, UINT flags,
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const char* comments, ID3DBlob** disassembly_out) const {
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if (!pfn_d3d_disassemble_) {
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@@ -156,22 +153,17 @@ class D3D12Provider : public GraphicsProvider {
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_COM_Outptr_ void** ppFactory);
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typedef HRESULT(WINAPI* PFNDXGIGetDebugInterface1)(
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UINT Flags, REFIID riid, _COM_Outptr_ void** pDebug);
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typedef HRESULT(WINAPI* PFNDCompositionCreateDevice)(
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_In_opt_ IDXGIDevice* dxgiDevice, _In_ REFIID iid,
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_Outptr_ void** dcompositionDevice);
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HMODULE library_dxgi_ = nullptr;
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PFNCreateDXGIFactory2 pfn_create_dxgi_factory2_;
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PFNDXGIGetDebugInterface1 pfn_dxgi_get_debug_interface1_;
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// Needed during shutdown as well to report live objects, so may be nullptr.
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PFNDXGIGetDebugInterface1 pfn_dxgi_get_debug_interface1_ = nullptr;
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HMODULE library_d3d12_ = nullptr;
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PFN_D3D12_GET_DEBUG_INTERFACE pfn_d3d12_get_debug_interface_;
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PFN_D3D12_CREATE_DEVICE pfn_d3d12_create_device_;
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE pfn_d3d12_serialize_root_signature_;
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HMODULE library_dcomp_ = nullptr;
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PFNDCompositionCreateDevice pfn_dcomposition_create_device_;
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HMODULE library_d3dcompiler_ = nullptr;
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pD3DDisassemble pfn_d3d_disassemble_ = nullptr;
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@@ -182,9 +174,9 @@ class D3D12Provider : public GraphicsProvider {
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DxcCreateInstanceProc pfn_dxcompiler_dxc_create_instance_ = nullptr;
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IDXGIFactory2* dxgi_factory_ = nullptr;
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IDXGraphicsAnalysis* graphics_analysis_ = nullptr;
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ID3D12Device* device_ = nullptr;
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ID3D12CommandQueue* direct_queue_ = nullptr;
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IDXGraphicsAnalysis* graphics_analysis_ = nullptr;
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uint32_t descriptor_sizes_[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES];
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