[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -12,10 +12,12 @@
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#include <memory>
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#include "xenia/ui/immediate_drawer.h"
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#include "xenia/ui/presenter.h"
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namespace xe {
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namespace ui {
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class GraphicsContext;
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class Window;
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// Factory for graphics contexts.
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@@ -36,13 +38,13 @@ class GraphicsProvider {
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virtual ~GraphicsProvider() = default;
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// Creates a new graphics context and swapchain for presenting to a window.
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virtual std::unique_ptr<GraphicsContext> CreateContext(
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Window* target_window) = 0;
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// It's safe to reinitialize the presenter in the host GPU loss callback if it
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// was called from the UI thread as specified in the arguments.
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virtual std::unique_ptr<Presenter> CreatePresenter(
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Presenter::HostGpuLossCallback host_gpu_loss_callback =
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Presenter::FatalErrorHostGpuLossCallback) = 0;
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// Creates a new offscreen graphics context without a swapchain or immediate
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// drawer.
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virtual std::unique_ptr<GraphicsContext> CreateOffscreenContext() = 0;
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virtual std::unique_ptr<ImmediateDrawer> CreateImmediateDrawer() = 0;
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protected:
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GraphicsProvider() = default;
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