[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -11,20 +11,18 @@
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#include "third_party/imgui/imgui.h"
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#include "xenia/base/assert.h"
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#include "xenia/ui/window.h"
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#include "xenia/ui/imgui_drawer.h"
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namespace xe {
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namespace ui {
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ImGuiDialog::ImGuiDialog(Window* window) : window_(window) {
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window_->AttachListener(this);
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had_imgui_active_ = window_->is_imgui_input_enabled();
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window_->set_imgui_input_enabled(true);
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ImGuiDialog::ImGuiDialog(ImGuiDrawer* imgui_drawer)
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: imgui_drawer_(imgui_drawer) {
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imgui_drawer_->AddDialog(this);
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}
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ImGuiDialog::~ImGuiDialog() {
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window_->set_imgui_input_enabled(had_imgui_active_);
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window_->DetachListener(this);
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imgui_drawer_->RemoveDialog(this);
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for (auto fence : waiting_fences_) {
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fence->Signal();
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}
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@@ -36,12 +34,9 @@ void ImGuiDialog::Then(xe::threading::Fence* fence) {
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void ImGuiDialog::Close() { has_close_pending_ = true; }
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ImGuiIO& ImGuiDialog::GetIO() { return window_->imgui_drawer()->GetIO(); }
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void ImGuiDialog::OnPaint(UIEvent* e) {
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// Keep imgui rendering every frame.
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window_->Invalidate();
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ImGuiIO& ImGuiDialog::GetIO() { return imgui_drawer()->GetIO(); }
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void ImGuiDialog::Draw() {
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// Draw UI.
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OnDraw(GetIO());
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@@ -52,10 +47,13 @@ void ImGuiDialog::OnPaint(UIEvent* e) {
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}
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}
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class MessageBoxDialog : public ImGuiDialog {
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class MessageBoxDialog final : public ImGuiDialog {
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public:
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MessageBoxDialog(Window* window, std::string title, std::string body)
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: ImGuiDialog(window), title_(std::move(title)), body_(std::move(body)) {}
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MessageBoxDialog(ImGuiDrawer* imgui_drawer, std::string title,
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std::string body)
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: ImGuiDialog(imgui_drawer),
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title_(std::move(title)),
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body_(std::move(body)) {}
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void OnDraw(ImGuiIO& io) override {
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if (!has_opened_) {
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@@ -84,9 +82,9 @@ class MessageBoxDialog : public ImGuiDialog {
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std::string body_;
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};
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ImGuiDialog* ImGuiDialog::ShowMessageBox(Window* window, std::string title,
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std::string body) {
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return new MessageBoxDialog(window, std::move(title), std::move(body));
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ImGuiDialog* ImGuiDialog::ShowMessageBox(ImGuiDrawer* imgui_drawer,
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std::string title, std::string body) {
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return new MessageBoxDialog(imgui_drawer, std::move(title), std::move(body));
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}
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} // namespace ui
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