[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -11,20 +11,18 @@
#include "third_party/imgui/imgui.h"
#include "xenia/base/assert.h"
#include "xenia/ui/window.h"
#include "xenia/ui/imgui_drawer.h"
namespace xe {
namespace ui {
ImGuiDialog::ImGuiDialog(Window* window) : window_(window) {
window_->AttachListener(this);
had_imgui_active_ = window_->is_imgui_input_enabled();
window_->set_imgui_input_enabled(true);
ImGuiDialog::ImGuiDialog(ImGuiDrawer* imgui_drawer)
: imgui_drawer_(imgui_drawer) {
imgui_drawer_->AddDialog(this);
}
ImGuiDialog::~ImGuiDialog() {
window_->set_imgui_input_enabled(had_imgui_active_);
window_->DetachListener(this);
imgui_drawer_->RemoveDialog(this);
for (auto fence : waiting_fences_) {
fence->Signal();
}
@@ -36,12 +34,9 @@ void ImGuiDialog::Then(xe::threading::Fence* fence) {
void ImGuiDialog::Close() { has_close_pending_ = true; }
ImGuiIO& ImGuiDialog::GetIO() { return window_->imgui_drawer()->GetIO(); }
void ImGuiDialog::OnPaint(UIEvent* e) {
// Keep imgui rendering every frame.
window_->Invalidate();
ImGuiIO& ImGuiDialog::GetIO() { return imgui_drawer()->GetIO(); }
void ImGuiDialog::Draw() {
// Draw UI.
OnDraw(GetIO());
@@ -52,10 +47,13 @@ void ImGuiDialog::OnPaint(UIEvent* e) {
}
}
class MessageBoxDialog : public ImGuiDialog {
class MessageBoxDialog final : public ImGuiDialog {
public:
MessageBoxDialog(Window* window, std::string title, std::string body)
: ImGuiDialog(window), title_(std::move(title)), body_(std::move(body)) {}
MessageBoxDialog(ImGuiDrawer* imgui_drawer, std::string title,
std::string body)
: ImGuiDialog(imgui_drawer),
title_(std::move(title)),
body_(std::move(body)) {}
void OnDraw(ImGuiIO& io) override {
if (!has_opened_) {
@@ -84,9 +82,9 @@ class MessageBoxDialog : public ImGuiDialog {
std::string body_;
};
ImGuiDialog* ImGuiDialog::ShowMessageBox(Window* window, std::string title,
std::string body) {
return new MessageBoxDialog(window, std::move(title), std::move(body));
ImGuiDialog* ImGuiDialog::ShowMessageBox(ImGuiDrawer* imgui_drawer,
std::string title, std::string body) {
return new MessageBoxDialog(imgui_drawer, std::move(title), std::move(body));
}
} // namespace ui