[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -10,9 +10,10 @@
#include "xenia/ui/microprofile_drawer.h"
#include <algorithm>
#include <cstdint>
#include "xenia/base/math.h"
#include "xenia/ui/window.h"
#include "xenia/base/profiling.h"
namespace xe {
namespace ui {
@@ -124,10 +125,8 @@ const uint8_t kFontData[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
};
MicroprofileDrawer::MicroprofileDrawer(xe::ui::Window* window)
: window_(window),
graphics_context_(window->context()),
vertices_(kMaxVertices) {
MicroprofileDrawer::MicroprofileDrawer(ImmediateDrawer* immediate_drawer)
: immediate_drawer_(immediate_drawer), vertices_(kMaxVertices) {
SetupFont();
}
@@ -171,21 +170,21 @@ void MicroprofileDrawer::SetupFont() {
}
}
font_texture_ = graphics_context_->immediate_drawer()->CreateTexture(
font_texture_ = immediate_drawer_->CreateTexture(
kFontTextureWidth, kFontTextureHeight, ImmediateTextureFilter::kNearest,
false, reinterpret_cast<uint8_t*>(unpacked));
}
MicroprofileDrawer::~MicroprofileDrawer() = default;
void MicroprofileDrawer::Begin() {
graphics_context_->immediate_drawer()->Begin(window_->scaled_width(),
window_->scaled_height());
void MicroprofileDrawer::Begin(UIDrawContext& ui_draw_context,
uint32_t coordinate_space_width,
uint32_t coordinate_space_height) {
immediate_drawer_->Begin(ui_draw_context, float(coordinate_space_width),
float(coordinate_space_height));
}
void MicroprofileDrawer::End() {
Flush();
graphics_context_->immediate_drawer()->End();
immediate_drawer_->End();
}
ImmediateVertex* MicroprofileDrawer::BeginVertices(
@@ -203,7 +202,6 @@ ImmediateVertex* MicroprofileDrawer::BeginVertices(
void MicroprofileDrawer::EndVertices() {}
void MicroprofileDrawer::Flush() {
auto drawer = graphics_context_->immediate_drawer();
if (!vertex_count_) {
return;
}
@@ -211,15 +209,15 @@ void MicroprofileDrawer::Flush() {
ImmediateDrawBatch batch;
batch.vertices = vertices_.data();
batch.vertex_count = vertex_count_;
drawer->BeginDrawBatch(batch);
immediate_drawer_->BeginDrawBatch(batch);
ImmediateDraw draw;
draw.primitive_type = current_primitive_type_;
draw.count = vertex_count_;
draw.texture = font_texture_.get();
drawer->Draw(draw);
immediate_drawer_->Draw(draw);
drawer->EndDrawBatch();
immediate_drawer_->EndDrawBatch();
vertex_count_ = 0;
}
@@ -323,8 +321,8 @@ void MicroprofileDrawer::DrawLine2D(uint32_t count, float* vertices,
EndVertices();
}
void MicroprofileDrawer::DrawText(int x, int y, uint32_t color,
const char* text, int text_length) {
void MicroprofileDrawer::DrawTextString(int x, int y, uint32_t color,
const char* text, int text_length) {
if (!text_length) {
return;
}