[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -10,6 +10,7 @@
#ifndef XENIA_UI_MICROPROFILE_DRAWER_H_
#define XENIA_UI_MICROPROFILE_DRAWER_H_
#include <cstdint>
#include <memory>
#include <vector>
@@ -18,9 +19,6 @@
namespace xe {
namespace ui {
class GraphicsContext;
class Window;
class MicroprofileDrawer {
public:
enum class BoxType {
@@ -28,15 +26,17 @@ class MicroprofileDrawer {
kFlat = 1, // MicroProfileBoxTypeFlat
};
MicroprofileDrawer(Window* window);
~MicroprofileDrawer();
// Initially hidden.
MicroprofileDrawer(ImmediateDrawer* immediate_drawer);
void Begin();
void Begin(UIDrawContext& ui_draw_context, uint32_t coordinate_space_width,
uint32_t coordinate_space_height);
void End();
void DrawBox(int x0, int y0, int x1, int y1, uint32_t color, BoxType type);
void DrawLine2D(uint32_t count, float* vertices, uint32_t color);
void DrawText(int x, int y, uint32_t color, const char* text,
int text_length);
// The name DrawTextString collides with DrawText in Windows.
void DrawTextString(int x, int y, uint32_t color, const char* text,
int text_length);
protected:
void SetupFont();
@@ -46,8 +46,7 @@ class MicroprofileDrawer {
void EndVertices();
void Flush();
Window* window_ = nullptr;
GraphicsContext* graphics_context_ = nullptr;
ImmediateDrawer* immediate_drawer_;
std::vector<ImmediateVertex> vertices_;
int vertex_count_ = 0;