[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2015 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
@@ -10,6 +10,7 @@
|
||||
#ifndef XENIA_UI_MICROPROFILE_DRAWER_H_
|
||||
#define XENIA_UI_MICROPROFILE_DRAWER_H_
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
@@ -18,9 +19,6 @@
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
|
||||
class GraphicsContext;
|
||||
class Window;
|
||||
|
||||
class MicroprofileDrawer {
|
||||
public:
|
||||
enum class BoxType {
|
||||
@@ -28,15 +26,17 @@ class MicroprofileDrawer {
|
||||
kFlat = 1, // MicroProfileBoxTypeFlat
|
||||
};
|
||||
|
||||
MicroprofileDrawer(Window* window);
|
||||
~MicroprofileDrawer();
|
||||
// Initially hidden.
|
||||
MicroprofileDrawer(ImmediateDrawer* immediate_drawer);
|
||||
|
||||
void Begin();
|
||||
void Begin(UIDrawContext& ui_draw_context, uint32_t coordinate_space_width,
|
||||
uint32_t coordinate_space_height);
|
||||
void End();
|
||||
void DrawBox(int x0, int y0, int x1, int y1, uint32_t color, BoxType type);
|
||||
void DrawLine2D(uint32_t count, float* vertices, uint32_t color);
|
||||
void DrawText(int x, int y, uint32_t color, const char* text,
|
||||
int text_length);
|
||||
// The name DrawTextString collides with DrawText in Windows.
|
||||
void DrawTextString(int x, int y, uint32_t color, const char* text,
|
||||
int text_length);
|
||||
|
||||
protected:
|
||||
void SetupFont();
|
||||
@@ -46,8 +46,7 @@ class MicroprofileDrawer {
|
||||
void EndVertices();
|
||||
void Flush();
|
||||
|
||||
Window* window_ = nullptr;
|
||||
GraphicsContext* graphics_context_ = nullptr;
|
||||
ImmediateDrawer* immediate_drawer_;
|
||||
|
||||
std::vector<ImmediateVertex> vertices_;
|
||||
int vertex_count_ = 0;
|
||||
|
||||
Reference in New Issue
Block a user