[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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src/xenia/ui/ui_drawer.h
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src/xenia/ui/ui_drawer.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_UI_DRAWER_H_
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#define XENIA_UI_UI_DRAWER_H_
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#include <cstdint>
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namespace xe {
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namespace ui {
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class UIDrawContext;
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class UIDrawer {
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public:
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// No preparation or finishing callbacks because drawers may register or
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// unregister each other, so between the loops the list may be different.
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// The draw function may register or unregister drawers (and depending on the
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// Z order the changes may or may not effect immediately). However, they must
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// not perform any lifetime management of the presenter and of its connection
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// to the surface. Ideally drawing should not be changing any state at all,
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// however, in Dear ImGui, input is handled directly during drawing - any
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// quitting or resizing, if done in the UI, must be deferred via something
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// like WindowedAppContext::CallInUIThreadDeferred.
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virtual void Draw(UIDrawContext& context) = 0;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_UI_DRAWER_H_
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