[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -27,12 +27,40 @@ class UIEvent {
Window* target() const { return target_; }
private:
Window* target_ = nullptr;
Window* target_;
};
class UISetupEvent : public UIEvent {
public:
explicit UISetupEvent(Window* target = nullptr, bool is_initial_setup = false)
: UIEvent(target), is_initial_setup_(is_initial_setup) {}
bool is_initial_setup() const { return is_initial_setup_; }
private:
bool is_initial_setup_;
};
class MonitorUpdateEvent : public UISetupEvent {
public:
explicit MonitorUpdateEvent(Window* target,
bool old_monitor_potentially_disconnected,
bool is_initial_setup = false)
: UISetupEvent(target, is_initial_setup),
old_monitor_potentially_disconnected_(
old_monitor_potentially_disconnected) {}
bool old_monitor_potentially_disconnected() const {
return old_monitor_potentially_disconnected_;
}
private:
bool old_monitor_potentially_disconnected_;
};
class FileDropEvent : public UIEvent {
public:
FileDropEvent(Window* target, std::filesystem::path filename)
explicit FileDropEvent(Window* target, std::filesystem::path filename)
: UIEvent(target), filename_(std::move(filename)) {}
~FileDropEvent() override = default;
@@ -44,10 +72,10 @@ class FileDropEvent : public UIEvent {
class KeyEvent : public UIEvent {
public:
KeyEvent(Window* target, VirtualKey virtual_key, int repeat_count,
bool prev_state, bool modifier_shift_pressed,
bool modifier_ctrl_pressed, bool modifier_alt_pressed,
bool modifier_super_pressed)
explicit KeyEvent(Window* target, VirtualKey virtual_key, int repeat_count,
bool prev_state, bool modifier_shift_pressed,
bool modifier_ctrl_pressed, bool modifier_alt_pressed,
bool modifier_super_pressed)
: UIEvent(target),
virtual_key_(virtual_key),
repeat_count_(repeat_count),
@@ -96,9 +124,17 @@ class MouseEvent : public UIEvent {
};
public:
MouseEvent(Window* target, Button button, int32_t x, int32_t y,
int32_t dx = 0, int32_t dy = 0)
: UIEvent(target), button_(button), x_(x), y_(y), dx_(dx), dy_(dy) {}
// Matching Windows WHEEL_DELTA.
static constexpr uint32_t kScrollPerDetent = 120;
explicit MouseEvent(Window* target, Button button, int32_t x, int32_t y,
int32_t scroll_x = 0, int32_t scroll_y = 0)
: UIEvent(target),
button_(button),
x_(x),
y_(y),
scroll_x_(scroll_x),
scroll_y_(scroll_y) {}
~MouseEvent() override = default;
bool is_handled() const { return handled_; }
@@ -107,16 +143,17 @@ class MouseEvent : public UIEvent {
Button button() const { return button_; }
int32_t x() const { return x_; }
int32_t y() const { return y_; }
int32_t dx() const { return dx_; }
int32_t dy() const { return dy_; }
int32_t scroll_x() const { return scroll_x_; }
int32_t scroll_y() const { return scroll_y_; }
private:
bool handled_ = false;
Button button_;
int32_t x_ = 0;
int32_t y_ = 0;
int32_t dx_ = 0;
int32_t dy_ = 0;
int32_t scroll_x_ = 0;
// Positive is up (away from the user), negative is down (towards the user).
int32_t scroll_y_ = 0;
};
} // namespace ui