[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -13,8 +13,7 @@
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#include <memory>
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#include "xenia/base/assert.h"
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#include "xenia/ui/vulkan/vulkan.h"
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#include "xenia/ui/vulkan/vulkan_device.h"
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#include "xenia/ui/vulkan/vulkan_provider.h"
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#include "xenia/ui/vulkan/vulkan_util.h"
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namespace xe {
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@@ -29,7 +28,7 @@ namespace vulkan {
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template <typename T, typename HANDLE>
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class BaseFencedPool {
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public:
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BaseFencedPool(const VulkanDevice& device) : device_(device) {}
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BaseFencedPool(const VulkanProvider& provider) : provider_(provider) {}
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virtual ~BaseFencedPool() {
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// TODO(benvanik): wait on fence until done.
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@@ -48,12 +47,13 @@ class BaseFencedPool {
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// Checks all pending batches for completion and scavenges their entries.
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// This should be called as frequently as reasonable.
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void Scavenge() {
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const VulkanDevice::DeviceFunctions& dfn = device_.dfn();
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const VulkanProvider::DeviceFunctions& dfn = provider_.dfn();
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VkDevice device = provider_.device();
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while (pending_batch_list_head_) {
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auto batch = pending_batch_list_head_;
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assert_not_null(batch->fence);
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VkResult status = dfn.vkGetFenceStatus(device_, batch->fence);
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VkResult status = dfn.vkGetFenceStatus(device, batch->fence);
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if (status == VK_SUCCESS || status == VK_ERROR_DEVICE_LOST) {
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// Batch has completed. Reclaim.
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pending_batch_list_head_ = batch->next;
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@@ -82,7 +82,8 @@ class BaseFencedPool {
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VkFence BeginBatch(VkFence fence = nullptr) {
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assert_null(open_batch_);
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Batch* batch = nullptr;
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const VulkanDevice::DeviceFunctions& dfn = device_.dfn();
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const VulkanProvider::DeviceFunctions& dfn = provider_.dfn();
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VkDevice device = provider_.device();
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if (free_batch_list_head_) {
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// Reuse a batch.
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batch = free_batch_list_head_;
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@@ -91,10 +92,10 @@ class BaseFencedPool {
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if (batch->flags & kBatchOwnsFence && !fence) {
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// Reset owned fence.
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dfn.vkResetFences(device_, 1, &batch->fence);
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dfn.vkResetFences(device, 1, &batch->fence);
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} else if ((batch->flags & kBatchOwnsFence) && fence) {
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// Transfer owned -> external
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dfn.vkDestroyFence(device_, batch->fence, nullptr);
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dfn.vkDestroyFence(device, batch->fence, nullptr);
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batch->fence = fence;
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batch->flags &= ~kBatchOwnsFence;
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} else if (!(batch->flags & kBatchOwnsFence) && !fence) {
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@@ -103,8 +104,7 @@ class BaseFencedPool {
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info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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VkResult res =
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dfn.vkCreateFence(device_, &info, nullptr, &batch->fence);
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VkResult res = dfn.vkCreateFence(device, &info, nullptr, &batch->fence);
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if (res != VK_SUCCESS) {
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assert_always();
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}
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@@ -125,8 +125,7 @@ class BaseFencedPool {
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info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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VkResult res =
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dfn.vkCreateFence(device_, &info, nullptr, &batch->fence);
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VkResult res = dfn.vkCreateFence(device, &info, nullptr, &batch->fence);
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if (res != VK_SUCCESS) {
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assert_always();
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}
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@@ -244,14 +243,15 @@ class BaseFencedPool {
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}
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void FreeAllEntries() {
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const VulkanDevice::DeviceFunctions& dfn = device_.dfn();
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const VulkanProvider::DeviceFunctions& dfn = provider_.dfn();
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VkDevice device = provider_.device();
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// Run down free lists.
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while (free_batch_list_head_) {
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auto batch = free_batch_list_head_;
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free_batch_list_head_ = batch->next;
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if (batch->flags & kBatchOwnsFence) {
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dfn.vkDestroyFence(device_, batch->fence, nullptr);
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dfn.vkDestroyFence(device, batch->fence, nullptr);
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batch->fence = nullptr;
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}
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delete batch;
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@@ -264,7 +264,7 @@ class BaseFencedPool {
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}
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}
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const VulkanDevice& device_;
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const VulkanProvider& provider_;
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private:
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struct Entry {
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@@ -294,7 +294,8 @@ class CommandBufferPool
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public:
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typedef BaseFencedPool<CommandBufferPool, VkCommandBuffer> Base;
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CommandBufferPool(const VulkanDevice& device, uint32_t queue_family_index);
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CommandBufferPool(const VulkanProvider& provider,
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uint32_t queue_family_index);
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~CommandBufferPool() override;
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VkCommandBuffer AcquireEntry(
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@@ -314,7 +315,7 @@ class DescriptorPool : public BaseFencedPool<DescriptorPool, VkDescriptorSet> {
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public:
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typedef BaseFencedPool<DescriptorPool, VkDescriptorSet> Base;
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DescriptorPool(const VulkanDevice& device, uint32_t max_count,
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DescriptorPool(const VulkanProvider& provider, uint32_t max_count,
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std::vector<VkDescriptorPoolSize> pool_sizes);
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~DescriptorPool() override;
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