[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -18,31 +18,24 @@ namespace ui {
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class AndroidWindow : public Window {
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public:
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// Many functions are left unimplemented because the layout is configured from
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// XML and Java.
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// Several state-related functions are left unimplemented because the layout
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// is configured from XML and Java.
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AndroidWindow(WindowedAppContext& app_context, const std::string& title)
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: Window(app_context, title) {}
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AndroidWindow(WindowedAppContext& app_context, const std::string_view title,
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uint32_t desired_logical_width, uint32_t desired_logical_height)
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: Window(app_context, title, desired_logical_width,
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desired_logical_height) {}
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~AndroidWindow();
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NativePlatformHandle native_platform_handle() const override {
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return nullptr;
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}
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// TODO(Triang3l): ANativeWindow for Vulkan surface creation.
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NativeWindowHandle native_handle() const override { return nullptr; }
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uint32_t GetMediumDpi() const override { return 160; }
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void EnableMainMenu() override {}
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void DisableMainMenu() override {}
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protected:
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bool OpenImpl() override;
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void RequestCloseImpl() override;
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bool SetIcon(const void* buffer, size_t size) override { return false; }
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bool CaptureMouse() override { return false; }
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bool ReleaseMouse() override { return false; }
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int get_medium_dpi() const override { return 160; }
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// TODO(Triang3l): Call the close event, which may finish the activity.
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void Close() override {}
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std::unique_ptr<Surface> CreateSurfaceImpl(
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Surface::TypeFlags allowed_types) override;
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void RequestPaintImpl() override;
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};
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// Dummy for the menu item - menus are controlled by the layout.
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@@ -53,9 +46,6 @@ class AndroidMenuItem final : public MenuItem {
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AndroidMenuItem(Type type, const std::string& text, const std::string& hotkey,
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std::function<void()> callback)
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: MenuItem(type, text, hotkey, callback) {}
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void EnableMenuItem(Window& window) override {}
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void DisableMenuItem(Window& window) override {}
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};
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} // namespace ui
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