[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -18,31 +18,24 @@ namespace ui {
class AndroidWindow : public Window {
public:
// Many functions are left unimplemented because the layout is configured from
// XML and Java.
// Several state-related functions are left unimplemented because the layout
// is configured from XML and Java.
AndroidWindow(WindowedAppContext& app_context, const std::string& title)
: Window(app_context, title) {}
AndroidWindow(WindowedAppContext& app_context, const std::string_view title,
uint32_t desired_logical_width, uint32_t desired_logical_height)
: Window(app_context, title, desired_logical_width,
desired_logical_height) {}
~AndroidWindow();
NativePlatformHandle native_platform_handle() const override {
return nullptr;
}
// TODO(Triang3l): ANativeWindow for Vulkan surface creation.
NativeWindowHandle native_handle() const override { return nullptr; }
uint32_t GetMediumDpi() const override { return 160; }
void EnableMainMenu() override {}
void DisableMainMenu() override {}
protected:
bool OpenImpl() override;
void RequestCloseImpl() override;
bool SetIcon(const void* buffer, size_t size) override { return false; }
bool CaptureMouse() override { return false; }
bool ReleaseMouse() override { return false; }
int get_medium_dpi() const override { return 160; }
// TODO(Triang3l): Call the close event, which may finish the activity.
void Close() override {}
std::unique_ptr<Surface> CreateSurfaceImpl(
Surface::TypeFlags allowed_types) override;
void RequestPaintImpl() override;
};
// Dummy for the menu item - menus are controlled by the layout.
@@ -53,9 +46,6 @@ class AndroidMenuItem final : public MenuItem {
AndroidMenuItem(Type type, const std::string& text, const std::string& hotkey,
std::function<void()> callback)
: MenuItem(type, text, hotkey, callback) {}
void EnableMenuItem(Window& window) override {}
void DisableMenuItem(Window& window) override {}
};
} // namespace ui