[UI] Image post-processing and full presentation/window rework

[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
Triang3l
2022-01-29 13:22:03 +03:00
parent 372bdd3ec9
commit fe3f0f26e4
428 changed files with 75942 additions and 18360 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -17,6 +17,8 @@
#include "xenia/ui/graphics_provider.h"
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/imgui_drawer.h"
#include "xenia/ui/presenter.h"
#include "xenia/ui/ui_event.h"
#include "xenia/ui/virtual_key.h"
#include "xenia/ui/window.h"
#include "xenia/ui/window_demo.h"
@@ -30,26 +32,31 @@ bool WindowDemoApp::OnInitialize() {
Profiler::Initialize();
Profiler::ThreadEnter("Main");
// Create graphics provider that provides the context for the window.
// Create the graphics provider that provides the presenter for the window.
graphics_provider_ = CreateGraphicsProvider();
if (!graphics_provider_) {
XELOGE("Failed to initialize the graphics provider");
return false;
}
enum : size_t {
kZOrderImGui,
kZOrderProfiler,
kZOrderWindowDemoInput,
};
// Create the window.
window_ = xe::ui::Window::Create(app_context(), GetName());
if (!window_->Initialize()) {
XELOGE("Failed to initialize main window");
return false;
}
window_ = xe::ui::Window::Create(app_context(), GetName(), 1920, 1200);
window_->AddListener(&window_listener_);
window_->AddInputListener(&window_listener_, kZOrderWindowDemoInput);
// Main menu.
auto main_menu = MenuItem::Create(MenuItem::Type::kNormal);
auto file_menu = MenuItem::Create(MenuItem::Type::kPopup, "&File");
{
file_menu->AddChild(MenuItem::Create(MenuItem::Type::kString, "&Close",
"Alt+F4",
[this]() { window_->Close(); }));
file_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, "&Close", "Alt+F4",
[this]() { window_->RequestClose(); }));
}
main_menu->AddChild(std::move(file_menu));
auto debug_menu = MenuItem::Create(MenuItem::Type::kPopup, "&Debug");
@@ -62,51 +69,61 @@ bool WindowDemoApp::OnInitialize() {
[]() { Profiler::TogglePause(); }));
}
main_menu->AddChild(std::move(debug_menu));
window_->set_main_menu(std::move(main_menu));
window_->SetMainMenu(std::move(main_menu));
// Initial size setting, done here so that it knows the menu exists.
window_->Resize(1920, 1200);
// Open the window once it's configured.
if (!window_->Open()) {
XELOGE("Failed to open the main window");
return false;
}
// Create the graphics context for the window. The window will finish
// initialization with the context (loading resources, etc).
window_->set_context(graphics_provider_->CreateContext(window_.get()));
// Setup drawing to the window.
// Setup the profiler display.
GraphicsContextLock context_lock(window_->context());
Profiler::set_window(window_.get());
presenter_ = graphics_provider_->CreatePresenter();
if (!presenter_) {
XELOGE("Failed to initialize the presenter");
return false;
}
// Enable imgui input.
window_->set_imgui_input_enabled(true);
immediate_drawer_ = graphics_provider_->CreateImmediateDrawer();
if (!immediate_drawer_) {
XELOGE("Failed to initialize the immediate drawer");
return false;
}
immediate_drawer_->SetPresenter(presenter_.get());
window_->on_closed.AddListener([this](xe::ui::UIEvent* e) {
XELOGI("User-initiated death!");
app_context().QuitFromUIThread();
});
imgui_drawer_ = std::make_unique<ImGuiDrawer>(window_.get(), kZOrderImGui);
imgui_drawer_->SetPresenterAndImmediateDrawer(presenter_.get(),
immediate_drawer_.get());
demo_dialog_ = std::make_unique<WindowDemoDialog>(imgui_drawer_.get());
window_->on_key_down.AddListener([](xe::ui::KeyEvent* e) {
switch (e->virtual_key()) {
case VirtualKey::kF3:
Profiler::ToggleDisplay();
break;
default:
break;
}
});
Profiler::SetUserIO(kZOrderProfiler, window_.get(), presenter_.get(),
immediate_drawer_.get());
window_->on_painting.AddListener([this](xe::ui::UIEvent* e) {
auto& io = window_->imgui_drawer()->GetIO();
ImGui::ShowDemoWindow();
ImGui::ShowMetricsWindow();
Profiler::Flip();
// Continuous paint.
window_->Invalidate();
});
window_->SetPresenter(presenter_.get());
return true;
}
void WindowDemoApp::WindowDemoWindowListener::OnClosing(UIEvent& e) {
app_context_.QuitFromUIThread();
}
void WindowDemoApp::WindowDemoWindowListener::OnKeyDown(KeyEvent& e) {
switch (e.virtual_key()) {
case VirtualKey::kF3:
Profiler::ToggleDisplay();
break;
default:
return;
}
e.set_handled(true);
}
void WindowDemoApp::WindowDemoDialog::OnDraw(ImGuiIO& io) {
ImGui::ShowDemoWindow();
ImGui::ShowMetricsWindow();
}
} // namespace ui
} // namespace xe