[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -22,10 +22,43 @@ Win32WindowedAppContext::~Win32WindowedAppContext() {
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if (pending_functions_hwnd_) {
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DestroyWindow(pending_functions_hwnd_);
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}
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if (shcore_module_) {
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FreeLibrary(shcore_module_);
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}
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}
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bool Win32WindowedAppContext::Initialize() {
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// Logging possibly not initialized in this function yet.
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// Obtain function pointers that may be used for windows if available.
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shcore_module_ = LoadLibraryW(L"SHCore.dll");
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if (shcore_module_) {
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per_monitor_dpi_v1_api_available_ = true;
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per_monitor_dpi_v1_api_available_ &=
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(*reinterpret_cast<void**>(
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&per_monitor_dpi_v1_api_.get_dpi_for_monitor) =
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GetProcAddress(shcore_module_, "GetDpiForMonitor")) != nullptr;
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per_monitor_dpi_v2_api_available_ = true;
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per_monitor_dpi_v2_api_available_ &=
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(*reinterpret_cast<void**>(
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&per_monitor_dpi_v2_api_.adjust_window_rect_ex_for_dpi) =
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GetProcAddress(shcore_module_, "AdjustWindowRectExForDpi")) !=
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nullptr;
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per_monitor_dpi_v2_api_available_ &=
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(*reinterpret_cast<void**>(
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&per_monitor_dpi_v2_api_.enable_non_client_dpi_scaling) =
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GetProcAddress(shcore_module_, "EnableNonClientDpiScaling")) !=
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nullptr;
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per_monitor_dpi_v2_api_available_ &=
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(*reinterpret_cast<void**>(
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&per_monitor_dpi_v2_api_.get_dpi_for_system) =
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GetProcAddress(shcore_module_, "GetDpiForSystem")) != nullptr;
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per_monitor_dpi_v2_api_available_ &=
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(*reinterpret_cast<void**>(
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&per_monitor_dpi_v2_api_.get_dpi_for_window) =
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GetProcAddress(shcore_module_, "GetDpiForWindow")) != nullptr;
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}
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// Create the message-only window for executing pending functions - using a
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// window instead of executing them between iterations so non-main message
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// loops, such as Windows modals, can execute pending functions too.
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@@ -51,6 +84,7 @@ bool Win32WindowedAppContext::Initialize() {
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if (!pending_functions_hwnd_) {
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return false;
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}
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return true;
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}
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@@ -117,7 +151,7 @@ LRESULT CALLBACK Win32WindowedAppContext::PendingFunctionsWndProc(
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break;
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case kPendingFunctionsWindowClassMessageExecute:
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app_context->ExecutePendingFunctionsFromUIThread();
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break;
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return 0;
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default:
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break;
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}
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