[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -15,11 +15,42 @@
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#include "xenia/base/platform_win.h"
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#include "xenia/ui/windowed_app_context.h"
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// For per-monitor DPI awareness v1.
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#include <ShellScalingApi.h>
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namespace xe {
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namespace ui {
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class Win32WindowedAppContext final : public WindowedAppContext {
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public:
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// clang-format off
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struct PerMonitorDpiV1Api {
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HRESULT (STDAPICALLTYPE* get_dpi_for_monitor)(
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HMONITOR hmonitor, MONITOR_DPI_TYPE dpi_type, UINT* dpi_x, UINT* dpi_y);
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};
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struct PerMonitorDpiV2Api {
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// Important note: Even though per-monitor DPI awareness version 2
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// inherently has automatic non-client area DPI scaling, PMv2 was added in
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// Windows 10 1703. However, these functions were added earlier, in 1607.
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// While we haven't tested the actual behavior on 1607 and this is just a
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// guess, still, before using AdjustWindowRectExForDpi for the window DPI,
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// make sure that EnableNonClientDpiScaling is called for the window in its
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// WM_NCCREATE handler to enable automatic non-client DPI scaling on PMv1 on
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// 1607, so AdjustWindowRectExForDpi (which doesn't have a window argument
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// so it can't know whether automatic scaling is enabled for it) will likely
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// return values that reflect the actual size of the non-client area of the
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// window (otherwise, for instance, "un-adjusting" the actual window
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// rectangle using AdjustWindowRectExForDpi may result in a negative client
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// area size if the DPI passed to it is larger than the DPI actually used
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// for the non-client area).
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BOOL (WINAPI* adjust_window_rect_ex_for_dpi)(
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LPRECT rect, DWORD style, BOOL menu, DWORD ex_style, UINT dpi);
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BOOL (WINAPI* enable_non_client_dpi_scaling)(HWND hwnd);
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UINT (WINAPI* get_dpi_for_system)();
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UINT (WINAPI* get_dpi_for_window)(HWND hwnd);
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};
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// clang-format on
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// Must call Initialize and check its result after creating to be able to
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// perform pending function calls.
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explicit Win32WindowedAppContext(HINSTANCE hinstance, int show_cmd)
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@@ -37,6 +68,23 @@ class Win32WindowedAppContext final : public WindowedAppContext {
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int RunMainMessageLoop();
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// Per-monitor DPI awareness version 2 is expected to be enabled via the
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// manifest, as that's the recommended way, which also doesn't require calling
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// SetProcessDpiAwareness before doing anything that may depend on DPI
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// awareness (so it's safe to use any Windows APIs before what would be
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// supposed to initialize it).
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// Windows 8.1 per-monitor DPI awareness version 1.
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const PerMonitorDpiV1Api* per_monitor_dpi_v1_api() const {
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return per_monitor_dpi_v1_api_available_ ? &per_monitor_dpi_v1_api_
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: nullptr;
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}
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// Windows 10 1607 per-monitor DPI awareness API, also heavily used for
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// per-monitor DPI awareness version 2 functionality added in Windows 10 1703.
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const PerMonitorDpiV2Api* per_monitor_dpi_v2_api() const {
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return per_monitor_dpi_v2_api_available_ ? &per_monitor_dpi_v2_api_
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: nullptr;
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}
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private:
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enum : UINT {
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kPendingFunctionsWindowClassMessageExecute = WM_USER,
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@@ -47,9 +95,15 @@ class Win32WindowedAppContext final : public WindowedAppContext {
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HINSTANCE hinstance_;
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int show_cmd_;
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HWND pending_functions_hwnd_ = nullptr;
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HMODULE shcore_module_ = nullptr;
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PerMonitorDpiV1Api per_monitor_dpi_v1_api_ = {};
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PerMonitorDpiV2Api per_monitor_dpi_v2_api_ = {};
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bool per_monitor_dpi_v1_api_available_ = false;
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bool per_monitor_dpi_v2_api_available_ = false;
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static bool pending_functions_window_class_registered_;
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HWND pending_functions_hwnd_ = nullptr;
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};
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} // namespace ui
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