Revert license mask.
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@@ -42,7 +42,7 @@ SHIM_CALL XamContentGetLicenseMask_shim(PPCContext* ppc_context,
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// Each bit in the mask represents a granted license. Available licenses
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// Each bit in the mask represents a granted license. Available licenses
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// seems to vary from game to game, but most appear to use bit 0 to indicate
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// seems to vary from game to game, but most appear to use bit 0 to indicate
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// if the game is purchased or not.
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// if the game is purchased or not.
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SHIM_SET_MEM_32(mask_ptr, -1);
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SHIM_SET_MEM_32(mask_ptr, 0);
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if (overlapped_ptr) {
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if (overlapped_ptr) {
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kernel_state->CompleteOverlappedImmediate(overlapped_ptr, X_ERROR_SUCCESS);
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kernel_state->CompleteOverlappedImmediate(overlapped_ptr, X_ERROR_SUCCESS);
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