[D3D12] Non-zeroed heaps on 2004

This commit is contained in:
Triang3l
2020-09-06 00:52:30 +03:00
parent 46cd281cd3
commit fed33be62b
12 changed files with 110 additions and 71 deletions

View File

@@ -33,7 +33,7 @@ class D3D12ImmediateTexture : public ImmediateTexture {
ImmediateTextureFilter filter, bool repeat);
~D3D12ImmediateTexture() override;
bool Initialize(ID3D12Device* device);
bool Initialize(D3D12Provider& provider);
void Shutdown();
ID3D12Resource* GetResource() const { return resource_; }
@@ -59,7 +59,7 @@ D3D12ImmediateTexture::D3D12ImmediateTexture(uint32_t width, uint32_t height,
D3D12ImmediateTexture::~D3D12ImmediateTexture() { Shutdown(); }
bool D3D12ImmediateTexture::Initialize(ID3D12Device* device) {
bool D3D12ImmediateTexture::Initialize(D3D12Provider& provider) {
// The first operation will likely be copying the contents.
state_ = D3D12_RESOURCE_STATE_COPY_DEST;
@@ -75,9 +75,9 @@ bool D3D12ImmediateTexture::Initialize(ID3D12Device* device) {
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
if (FAILED(device->CreateCommittedResource(
&util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE, &resource_desc,
state_, nullptr, IID_PPV_ARGS(&resource_)))) {
if (FAILED(provider.GetDevice()->CreateCommittedResource(
&util::kHeapPropertiesDefault, provider.GetHeapFlagCreateNotZeroed(),
&resource_desc, state_, nullptr, IID_PPV_ARGS(&resource_)))) {
XELOGE("Failed to create a {}x{} texture for immediate drawing", width,
height);
return false;
@@ -288,7 +288,7 @@ bool D3D12ImmediateDrawer::Initialize() {
// Create pools for draws.
vertex_buffer_pool_ =
std::make_unique<UploadBufferPool>(device, 2 * 1024 * 1024);
std::make_unique<UploadBufferPool>(provider, 2 * 1024 * 1024);
texture_descriptor_pool_ = std::make_unique<DescriptorHeapPool>(
device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 2048);
texture_descriptor_pool_heap_index_ = DescriptorHeapPool::kHeapIndexInvalid;
@@ -326,7 +326,7 @@ std::unique_ptr<ImmediateTexture> D3D12ImmediateDrawer::CreateTexture(
const uint8_t* data) {
auto texture =
std::make_unique<D3D12ImmediateTexture>(width, height, filter, repeat);
texture->Initialize(context_.GetD3D12Provider().GetDevice());
texture->Initialize(context_.GetD3D12Provider());
if (data != nullptr) {
UpdateTexture(texture.get(), data);
}
@@ -343,7 +343,8 @@ void D3D12ImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
}
uint32_t width = d3d_texture->width, height = d3d_texture->height;
auto device = context_.GetD3D12Provider().GetDevice();
auto& provider = context_.GetD3D12Provider();
auto device = provider.GetDevice();
// Create and fill the upload buffer.
D3D12_RESOURCE_DESC texture_desc = texture_resource->GetDesc();
@@ -356,8 +357,9 @@ void D3D12ImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
D3D12_RESOURCE_FLAG_NONE);
ID3D12Resource* buffer;
if (FAILED(device->CreateCommittedResource(
&util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE, &buffer_desc,
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&buffer)))) {
&util::kHeapPropertiesUpload, provider.GetHeapFlagCreateNotZeroed(),
&buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS(&buffer)))) {
XELOGE(
"Failed to create an upload buffer for a {}x{} texture for "
"immediate drawing",

View File

@@ -409,17 +409,29 @@ bool D3D12Provider::Initialize() {
virtual_address_bits_per_resource_ =
virtual_address_support.MaxGPUVirtualAddressBitsPerResource;
}
// D3D12_HEAP_FLAG_CREATE_NOT_ZEROED requires Windows 10 2004 (indicated by
// the availability of ID3D12Device8 or D3D12_FEATURE_D3D12_OPTIONS7).
heap_flag_create_not_zeroed_ = D3D12_HEAP_FLAG_NONE;
D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7;
if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7,
&options7, sizeof(options7)))) {
heap_flag_create_not_zeroed_ = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
}
XELOGD3D(
"Direct3D 12 device features:\n"
"Max GPU virtual address bits per resource: {}\n"
"Programmable sample positions: tier {}\n"
"Rasterizer-ordered views: {}\n"
"Resource binding: tier {}\n"
"Tiled resources: tier {}\n",
"Direct3D 12 device and OS features:\n"
"* Max GPU virtual address bits per resource: {}\n"
"* Programmable sample positions: tier {}\n"
"* Rasterizer-ordered views: {}\n"
"* Resource binding: tier {}\n"
"* Tiled resources: tier {}\n"
"* Non-zeroed heap creation: {}\n",
virtual_address_bits_per_resource_,
uint32_t(programmable_sample_positions_tier_),
rasterizer_ordered_views_supported_ ? "yes" : "no",
uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_));
uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_),
(heap_flag_create_not_zeroed_ & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED)
? "yes"
: "no");
// Get the graphics analysis interface, will silently fail if PIX is not
// attached.

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@@ -84,6 +84,9 @@ class D3D12Provider : public GraphicsProvider {
uint32_t GetVirtualAddressBitsPerResource() const {
return virtual_address_bits_per_resource_;
}
D3D12_HEAP_FLAGS GetHeapFlagCreateNotZeroed() const {
return heap_flag_create_not_zeroed_;
}
// Proxies for Direct3D 12 functions since they are loaded dynamically.
inline HRESULT SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC* desc,
@@ -164,6 +167,7 @@ class D3D12Provider : public GraphicsProvider {
D3D12_RESOURCE_BINDING_TIER resource_binding_tier_;
D3D12_TILED_RESOURCES_TIER tiled_resources_tier_;
uint32_t virtual_address_bits_per_resource_;
D3D12_HEAP_FLAGS heap_flag_create_not_zeroed_;
};
} // namespace d3d12

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@@ -19,8 +19,8 @@ namespace xe {
namespace ui {
namespace d3d12 {
UploadBufferPool::UploadBufferPool(ID3D12Device* device, uint32_t page_size)
: device_(device), page_size_(page_size) {}
UploadBufferPool::UploadBufferPool(D3D12Provider& provider, uint32_t page_size)
: provider_(provider), page_size_(page_size) {}
UploadBufferPool::~UploadBufferPool() { ClearCache(); }
@@ -101,9 +101,10 @@ uint8_t* UploadBufferPool::Request(uint64_t submission_index, uint32_t size,
util::FillBufferResourceDesc(new_buffer_desc, page_size_,
D3D12_RESOURCE_FLAG_NONE);
ID3D12Resource* new_buffer;
if (FAILED(device_->CreateCommittedResource(
&util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE,
&new_buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
if (FAILED(provider_.GetDevice()->CreateCommittedResource(
&util::kHeapPropertiesUpload,
provider_.GetHeapFlagCreateNotZeroed(), &new_buffer_desc,
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS(&new_buffer)))) {
XELOGE("Failed to create a D3D upload buffer with {} bytes",
page_size_);

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@@ -12,7 +12,7 @@
#include <cstdint>
#include "xenia/ui/d3d12/d3d12_api.h"
#include "xenia/ui/d3d12/d3d12_provider.h"
namespace xe {
namespace ui {
@@ -23,7 +23,7 @@ namespace d3d12 {
class UploadBufferPool {
public:
UploadBufferPool(ID3D12Device* device, uint32_t page_size);
UploadBufferPool(D3D12Provider& provider, uint32_t page_size);
~UploadBufferPool();
void Reclaim(uint64_t completed_submission_index);
@@ -41,7 +41,7 @@ class UploadBufferPool {
D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out);
private:
ID3D12Device* device_;
D3D12Provider& provider_;
uint32_t page_size_;
struct Page {