[D3D12] Non-zeroed heaps on 2004
This commit is contained in:
@@ -33,7 +33,7 @@ class D3D12ImmediateTexture : public ImmediateTexture {
|
||||
ImmediateTextureFilter filter, bool repeat);
|
||||
~D3D12ImmediateTexture() override;
|
||||
|
||||
bool Initialize(ID3D12Device* device);
|
||||
bool Initialize(D3D12Provider& provider);
|
||||
void Shutdown();
|
||||
|
||||
ID3D12Resource* GetResource() const { return resource_; }
|
||||
@@ -59,7 +59,7 @@ D3D12ImmediateTexture::D3D12ImmediateTexture(uint32_t width, uint32_t height,
|
||||
|
||||
D3D12ImmediateTexture::~D3D12ImmediateTexture() { Shutdown(); }
|
||||
|
||||
bool D3D12ImmediateTexture::Initialize(ID3D12Device* device) {
|
||||
bool D3D12ImmediateTexture::Initialize(D3D12Provider& provider) {
|
||||
// The first operation will likely be copying the contents.
|
||||
state_ = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
|
||||
@@ -75,9 +75,9 @@ bool D3D12ImmediateTexture::Initialize(ID3D12Device* device) {
|
||||
resource_desc.SampleDesc.Quality = 0;
|
||||
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
||||
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
if (FAILED(device->CreateCommittedResource(
|
||||
&util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||||
state_, nullptr, IID_PPV_ARGS(&resource_)))) {
|
||||
if (FAILED(provider.GetDevice()->CreateCommittedResource(
|
||||
&util::kHeapPropertiesDefault, provider.GetHeapFlagCreateNotZeroed(),
|
||||
&resource_desc, state_, nullptr, IID_PPV_ARGS(&resource_)))) {
|
||||
XELOGE("Failed to create a {}x{} texture for immediate drawing", width,
|
||||
height);
|
||||
return false;
|
||||
@@ -288,7 +288,7 @@ bool D3D12ImmediateDrawer::Initialize() {
|
||||
|
||||
// Create pools for draws.
|
||||
vertex_buffer_pool_ =
|
||||
std::make_unique<UploadBufferPool>(device, 2 * 1024 * 1024);
|
||||
std::make_unique<UploadBufferPool>(provider, 2 * 1024 * 1024);
|
||||
texture_descriptor_pool_ = std::make_unique<DescriptorHeapPool>(
|
||||
device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 2048);
|
||||
texture_descriptor_pool_heap_index_ = DescriptorHeapPool::kHeapIndexInvalid;
|
||||
@@ -326,7 +326,7 @@ std::unique_ptr<ImmediateTexture> D3D12ImmediateDrawer::CreateTexture(
|
||||
const uint8_t* data) {
|
||||
auto texture =
|
||||
std::make_unique<D3D12ImmediateTexture>(width, height, filter, repeat);
|
||||
texture->Initialize(context_.GetD3D12Provider().GetDevice());
|
||||
texture->Initialize(context_.GetD3D12Provider());
|
||||
if (data != nullptr) {
|
||||
UpdateTexture(texture.get(), data);
|
||||
}
|
||||
@@ -343,7 +343,8 @@ void D3D12ImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
|
||||
}
|
||||
uint32_t width = d3d_texture->width, height = d3d_texture->height;
|
||||
|
||||
auto device = context_.GetD3D12Provider().GetDevice();
|
||||
auto& provider = context_.GetD3D12Provider();
|
||||
auto device = provider.GetDevice();
|
||||
|
||||
// Create and fill the upload buffer.
|
||||
D3D12_RESOURCE_DESC texture_desc = texture_resource->GetDesc();
|
||||
@@ -356,8 +357,9 @@ void D3D12ImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
|
||||
D3D12_RESOURCE_FLAG_NONE);
|
||||
ID3D12Resource* buffer;
|
||||
if (FAILED(device->CreateCommittedResource(
|
||||
&util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE, &buffer_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&buffer)))) {
|
||||
&util::kHeapPropertiesUpload, provider.GetHeapFlagCreateNotZeroed(),
|
||||
&buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
|
||||
IID_PPV_ARGS(&buffer)))) {
|
||||
XELOGE(
|
||||
"Failed to create an upload buffer for a {}x{} texture for "
|
||||
"immediate drawing",
|
||||
|
||||
@@ -409,17 +409,29 @@ bool D3D12Provider::Initialize() {
|
||||
virtual_address_bits_per_resource_ =
|
||||
virtual_address_support.MaxGPUVirtualAddressBitsPerResource;
|
||||
}
|
||||
// D3D12_HEAP_FLAG_CREATE_NOT_ZEROED requires Windows 10 2004 (indicated by
|
||||
// the availability of ID3D12Device8 or D3D12_FEATURE_D3D12_OPTIONS7).
|
||||
heap_flag_create_not_zeroed_ = D3D12_HEAP_FLAG_NONE;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7;
|
||||
if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7,
|
||||
&options7, sizeof(options7)))) {
|
||||
heap_flag_create_not_zeroed_ = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
|
||||
}
|
||||
XELOGD3D(
|
||||
"Direct3D 12 device features:\n"
|
||||
"Max GPU virtual address bits per resource: {}\n"
|
||||
"Programmable sample positions: tier {}\n"
|
||||
"Rasterizer-ordered views: {}\n"
|
||||
"Resource binding: tier {}\n"
|
||||
"Tiled resources: tier {}\n",
|
||||
"Direct3D 12 device and OS features:\n"
|
||||
"* Max GPU virtual address bits per resource: {}\n"
|
||||
"* Programmable sample positions: tier {}\n"
|
||||
"* Rasterizer-ordered views: {}\n"
|
||||
"* Resource binding: tier {}\n"
|
||||
"* Tiled resources: tier {}\n"
|
||||
"* Non-zeroed heap creation: {}\n",
|
||||
virtual_address_bits_per_resource_,
|
||||
uint32_t(programmable_sample_positions_tier_),
|
||||
rasterizer_ordered_views_supported_ ? "yes" : "no",
|
||||
uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_));
|
||||
uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_),
|
||||
(heap_flag_create_not_zeroed_ & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED)
|
||||
? "yes"
|
||||
: "no");
|
||||
|
||||
// Get the graphics analysis interface, will silently fail if PIX is not
|
||||
// attached.
|
||||
|
||||
@@ -84,6 +84,9 @@ class D3D12Provider : public GraphicsProvider {
|
||||
uint32_t GetVirtualAddressBitsPerResource() const {
|
||||
return virtual_address_bits_per_resource_;
|
||||
}
|
||||
D3D12_HEAP_FLAGS GetHeapFlagCreateNotZeroed() const {
|
||||
return heap_flag_create_not_zeroed_;
|
||||
}
|
||||
|
||||
// Proxies for Direct3D 12 functions since they are loaded dynamically.
|
||||
inline HRESULT SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC* desc,
|
||||
@@ -164,6 +167,7 @@ class D3D12Provider : public GraphicsProvider {
|
||||
D3D12_RESOURCE_BINDING_TIER resource_binding_tier_;
|
||||
D3D12_TILED_RESOURCES_TIER tiled_resources_tier_;
|
||||
uint32_t virtual_address_bits_per_resource_;
|
||||
D3D12_HEAP_FLAGS heap_flag_create_not_zeroed_;
|
||||
};
|
||||
|
||||
} // namespace d3d12
|
||||
|
||||
@@ -19,8 +19,8 @@ namespace xe {
|
||||
namespace ui {
|
||||
namespace d3d12 {
|
||||
|
||||
UploadBufferPool::UploadBufferPool(ID3D12Device* device, uint32_t page_size)
|
||||
: device_(device), page_size_(page_size) {}
|
||||
UploadBufferPool::UploadBufferPool(D3D12Provider& provider, uint32_t page_size)
|
||||
: provider_(provider), page_size_(page_size) {}
|
||||
|
||||
UploadBufferPool::~UploadBufferPool() { ClearCache(); }
|
||||
|
||||
@@ -101,9 +101,10 @@ uint8_t* UploadBufferPool::Request(uint64_t submission_index, uint32_t size,
|
||||
util::FillBufferResourceDesc(new_buffer_desc, page_size_,
|
||||
D3D12_RESOURCE_FLAG_NONE);
|
||||
ID3D12Resource* new_buffer;
|
||||
if (FAILED(device_->CreateCommittedResource(
|
||||
&util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE,
|
||||
&new_buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
|
||||
if (FAILED(provider_.GetDevice()->CreateCommittedResource(
|
||||
&util::kHeapPropertiesUpload,
|
||||
provider_.GetHeapFlagCreateNotZeroed(), &new_buffer_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
|
||||
IID_PPV_ARGS(&new_buffer)))) {
|
||||
XELOGE("Failed to create a D3D upload buffer with {} bytes",
|
||||
page_size_);
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "xenia/ui/d3d12/d3d12_api.h"
|
||||
#include "xenia/ui/d3d12/d3d12_provider.h"
|
||||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
@@ -23,7 +23,7 @@ namespace d3d12 {
|
||||
|
||||
class UploadBufferPool {
|
||||
public:
|
||||
UploadBufferPool(ID3D12Device* device, uint32_t page_size);
|
||||
UploadBufferPool(D3D12Provider& provider, uint32_t page_size);
|
||||
~UploadBufferPool();
|
||||
|
||||
void Reclaim(uint64_t completed_submission_index);
|
||||
@@ -41,7 +41,7 @@ class UploadBufferPool {
|
||||
D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out);
|
||||
|
||||
private:
|
||||
ID3D12Device* device_;
|
||||
D3D12Provider& provider_;
|
||||
uint32_t page_size_;
|
||||
|
||||
struct Page {
|
||||
|
||||
Reference in New Issue
Block a user