[D3D12] Non-zeroed heaps on 2004

This commit is contained in:
Triang3l
2020-09-06 00:52:30 +03:00
parent 46cd281cd3
commit fed33be62b
12 changed files with 110 additions and 71 deletions

View File

@@ -33,7 +33,7 @@ class D3D12ImmediateTexture : public ImmediateTexture {
ImmediateTextureFilter filter, bool repeat);
~D3D12ImmediateTexture() override;
bool Initialize(ID3D12Device* device);
bool Initialize(D3D12Provider& provider);
void Shutdown();
ID3D12Resource* GetResource() const { return resource_; }
@@ -59,7 +59,7 @@ D3D12ImmediateTexture::D3D12ImmediateTexture(uint32_t width, uint32_t height,
D3D12ImmediateTexture::~D3D12ImmediateTexture() { Shutdown(); }
bool D3D12ImmediateTexture::Initialize(ID3D12Device* device) {
bool D3D12ImmediateTexture::Initialize(D3D12Provider& provider) {
// The first operation will likely be copying the contents.
state_ = D3D12_RESOURCE_STATE_COPY_DEST;
@@ -75,9 +75,9 @@ bool D3D12ImmediateTexture::Initialize(ID3D12Device* device) {
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
if (FAILED(device->CreateCommittedResource(
&util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE, &resource_desc,
state_, nullptr, IID_PPV_ARGS(&resource_)))) {
if (FAILED(provider.GetDevice()->CreateCommittedResource(
&util::kHeapPropertiesDefault, provider.GetHeapFlagCreateNotZeroed(),
&resource_desc, state_, nullptr, IID_PPV_ARGS(&resource_)))) {
XELOGE("Failed to create a {}x{} texture for immediate drawing", width,
height);
return false;
@@ -288,7 +288,7 @@ bool D3D12ImmediateDrawer::Initialize() {
// Create pools for draws.
vertex_buffer_pool_ =
std::make_unique<UploadBufferPool>(device, 2 * 1024 * 1024);
std::make_unique<UploadBufferPool>(provider, 2 * 1024 * 1024);
texture_descriptor_pool_ = std::make_unique<DescriptorHeapPool>(
device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 2048);
texture_descriptor_pool_heap_index_ = DescriptorHeapPool::kHeapIndexInvalid;
@@ -326,7 +326,7 @@ std::unique_ptr<ImmediateTexture> D3D12ImmediateDrawer::CreateTexture(
const uint8_t* data) {
auto texture =
std::make_unique<D3D12ImmediateTexture>(width, height, filter, repeat);
texture->Initialize(context_.GetD3D12Provider().GetDevice());
texture->Initialize(context_.GetD3D12Provider());
if (data != nullptr) {
UpdateTexture(texture.get(), data);
}
@@ -343,7 +343,8 @@ void D3D12ImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
}
uint32_t width = d3d_texture->width, height = d3d_texture->height;
auto device = context_.GetD3D12Provider().GetDevice();
auto& provider = context_.GetD3D12Provider();
auto device = provider.GetDevice();
// Create and fill the upload buffer.
D3D12_RESOURCE_DESC texture_desc = texture_resource->GetDesc();
@@ -356,8 +357,9 @@ void D3D12ImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
D3D12_RESOURCE_FLAG_NONE);
ID3D12Resource* buffer;
if (FAILED(device->CreateCommittedResource(
&util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE, &buffer_desc,
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&buffer)))) {
&util::kHeapPropertiesUpload, provider.GetHeapFlagCreateNotZeroed(),
&buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS(&buffer)))) {
XELOGE(
"Failed to create an upload buffer for a {}x{} texture for "
"immediate drawing",