Remove variable bits per sample - it's always 16.
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@@ -102,7 +102,7 @@ X_STATUS AudioSystem::Setup() {
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// Needed because some data needs to be persisted across calls
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// TODO: Need to destroy this on class destruction
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context.decoder = new AudioDecoder();
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context.decoder->Initialize(16);
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context.decoder->Initialize();
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}
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registers_.next_context = 1;
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