[D3D12] Refactor root signature creation
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@@ -11,7 +11,7 @@
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#include "xenia/base/logging.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/ui/d3d12/d3d12_provider.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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#include "xenia/xbox.h"
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namespace xe {
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@@ -78,31 +78,12 @@ X_STATUS D3D12GraphicsSystem::Setup(cpu::Processor* processor,
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stretch_root_desc.pStaticSamplers = &stretch_sampler_desc;
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stretch_root_desc.Flags =
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D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS;
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ID3DBlob* stretch_root_blob;
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ID3DBlob* stretch_root_error_blob = nullptr;
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if (FAILED(D3D12SerializeRootSignature(
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&stretch_root_desc, D3D_ROOT_SIGNATURE_VERSION_1, &stretch_root_blob,
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&stretch_root_error_blob))) {
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XELOGE("Failed to serialize the front buffer stretch root signature");
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if (stretch_root_error_blob != nullptr) {
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XELOGE("%s", reinterpret_cast<const char*>(
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stretch_root_error_blob->GetBufferPointer()));
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stretch_root_error_blob->Release();
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}
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return X_STATUS_UNSUCCESSFUL;
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}
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if (stretch_root_error_blob != nullptr) {
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stretch_root_error_blob->Release();
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}
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if (FAILED(device->CreateRootSignature(
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0, stretch_root_blob->GetBufferPointer(),
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stretch_root_blob->GetBufferSize(),
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IID_PPV_ARGS(&stretch_root_signature_)))) {
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stretch_root_signature_ =
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ui::d3d12::util::CreateRootSignature(device, stretch_root_desc);
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if (stretch_root_signature_ == nullptr) {
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XELOGE("Failed to create the front buffer stretch root signature");
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stretch_root_blob->Release();
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return X_STATUS_UNSUCCESSFUL;
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}
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stretch_root_blob->Release();
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// Create the stretch pipeline.
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D3D12_GRAPHICS_PIPELINE_STATE_DESC stretch_pipeline_desc = {};
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