[D3D12] Refactor root signature creation
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@@ -19,6 +19,7 @@
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/gpu/texture_info.h"
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#include "xenia/gpu/texture_util.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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namespace xe {
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namespace gpu {
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@@ -230,34 +231,13 @@ bool TextureCache::Initialize() {
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root_signature_desc.NumStaticSamplers = 0;
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root_signature_desc.pStaticSamplers = nullptr;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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ID3DBlob* root_signature_blob;
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ID3DBlob* root_signature_error_blob = nullptr;
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if (FAILED(D3D12SerializeRootSignature(
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&root_signature_desc, D3D_ROOT_SIGNATURE_VERSION_1,
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&root_signature_blob, &root_signature_error_blob))) {
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XELOGE("Failed to serialize the texture loading root signature");
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if (root_signature_error_blob != nullptr) {
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XELOGE("%s", reinterpret_cast<const char*>(
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root_signature_error_blob->GetBufferPointer()));
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root_signature_error_blob->Release();
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}
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Shutdown();
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return false;
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}
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if (root_signature_error_blob != nullptr) {
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root_signature_error_blob->Release();
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root_signature_error_blob = nullptr;
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}
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if (FAILED(device->CreateRootSignature(
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0, root_signature_blob->GetBufferPointer(),
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root_signature_blob->GetBufferSize(),
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IID_PPV_ARGS(&load_root_signature_)))) {
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load_root_signature_ =
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ui::d3d12::util::CreateRootSignature(device, root_signature_desc);
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if (load_root_signature_ == nullptr) {
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XELOGE("Failed to create the texture loading root signature");
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root_signature_blob->Release();
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Shutdown();
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return false;
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}
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root_signature_blob->Release();
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// Create the tiling root signature (almost the same, but with root constants
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// in parameter 0).
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root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
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@@ -265,32 +245,13 @@ bool TextureCache::Initialize() {
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root_parameters[0].Constants.RegisterSpace = 0;
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root_parameters[0].Constants.Num32BitValues =
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sizeof(TileConstants) / sizeof(uint32_t);
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if (FAILED(D3D12SerializeRootSignature(
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&root_signature_desc, D3D_ROOT_SIGNATURE_VERSION_1,
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&root_signature_blob, &root_signature_error_blob))) {
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XELOGE("Failed to serialize the texture tiling root signature");
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if (root_signature_error_blob != nullptr) {
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XELOGE("%s", reinterpret_cast<const char*>(
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root_signature_error_blob->GetBufferPointer()));
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root_signature_error_blob->Release();
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}
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Shutdown();
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return false;
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}
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if (root_signature_error_blob != nullptr) {
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root_signature_error_blob->Release();
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root_signature_error_blob = nullptr;
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}
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if (FAILED(device->CreateRootSignature(
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0, root_signature_blob->GetBufferPointer(),
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root_signature_blob->GetBufferSize(),
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IID_PPV_ARGS(&tile_root_signature_)))) {
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tile_root_signature_ =
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ui::d3d12::util::CreateRootSignature(device, root_signature_desc);
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if (tile_root_signature_ == nullptr) {
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XELOGE("Failed to create the texture tiling root signature");
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root_signature_blob->Release();
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Shutdown();
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return false;
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}
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root_signature_blob->Release();
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// Create the loading and tiling pipelines.
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D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_desc;
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