[D3D12] Refactor root signature creation

This commit is contained in:
Triang3l
2018-08-25 23:37:11 +03:00
parent 110d4724f9
commit ff014d47d4
7 changed files with 118 additions and 194 deletions

View File

@@ -14,6 +14,7 @@
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/ui/d3d12/d3d12_util.h"
namespace xe {
namespace ui {
@@ -172,33 +173,13 @@ bool D3D12ImmediateDrawer::Initialize() {
root_signature_desc.pStaticSamplers = nullptr;
root_signature_desc.Flags =
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
ID3DBlob* root_signature_blob;
ID3DBlob* root_signature_error_blob = nullptr;
if (FAILED(D3D12SerializeRootSignature(
&root_signature_desc, D3D_ROOT_SIGNATURE_VERSION_1,
&root_signature_blob, &root_signature_error_blob))) {
XELOGE("Failed to serialize immediate drawer root signature");
if (root_signature_error_blob != nullptr) {
XELOGE("%s", reinterpret_cast<const char*>(
root_signature_error_blob->GetBufferPointer()));
root_signature_error_blob->Release();
}
root_signature_ =
ui::d3d12::util::CreateRootSignature(device, root_signature_desc);
if (root_signature_ == nullptr) {
XELOGE("Failed to create the immediate drawer root signature");
Shutdown();
return false;
}
if (root_signature_error_blob != nullptr) {
root_signature_error_blob->Release();
}
if (FAILED(device->CreateRootSignature(
0, root_signature_blob->GetBufferPointer(),
root_signature_blob->GetBufferSize(),
IID_PPV_ARGS(&root_signature_)))) {
XELOGE("Failed to create immediate drawer root signature");
root_signature_blob->Release();
Shutdown();
return false;
}
root_signature_blob->Release();
// Create the pipelines.
D3D12_GRAPHICS_PIPELINE_STATE_DESC pipeline_desc = {};

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@@ -0,0 +1,47 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/d3d12/d3d12_util.h"
#include "xenia/base/logging.h"
namespace xe {
namespace ui {
namespace d3d12 {
namespace util {
ID3D12RootSignature* CreateRootSignature(
ID3D12Device* device, const D3D12_ROOT_SIGNATURE_DESC& desc) {
ID3DBlob* blob;
ID3DBlob* error_blob = nullptr;
if (FAILED(D3D12SerializeRootSignature(&desc, D3D_ROOT_SIGNATURE_VERSION_1,
&blob, &error_blob))) {
XELOGE("Failed to serialize a root signature");
if (error_blob != nullptr) {
XELOGE("%s",
reinterpret_cast<const char*>(error_blob->GetBufferPointer()));
error_blob->Release();
}
return nullptr;
}
if (error_blob != nullptr) {
error_blob->Release();
}
ID3D12RootSignature* root_signature = nullptr;
device->CreateRootSignature(0, blob->GetBufferPointer(),
blob->GetBufferSize(),
IID_PPV_ARGS(&root_signature));
blob->Release();
return root_signature;
}
} // namespace util
} // namespace d3d12
} // namespace ui
} // namespace xe

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@@ -0,0 +1,37 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_D3D12_D3D12_UTIL_H_
#define XENIA_UI_D3D12_D3D12_UTIL_H_
#include "xenia/ui/d3d12/d3d12_provider.h"
namespace xe {
namespace ui {
namespace d3d12 {
namespace util {
inline bool ReleaseAndNull(IUnknown*& object) {
if (object != nullptr) {
object->Release();
object = nullptr;
return true;
}
return false;
};
ID3D12RootSignature* CreateRootSignature(ID3D12Device* device,
const D3D12_ROOT_SIGNATURE_DESC& desc);
} // namespace util
} // namespace d3d12
} // namespace ui
} // namespace xe
#endif // XENIA_UI_D3D12_D3D12_UTIL_H_