Private->Function variables, fragment output, geometry shader tweaks.
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@@ -1,7 +1,7 @@
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// NOTE: This file is compiled and embedded into the exe.
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// Use `xenia-build genspirv` and check in any changes under bin/.
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#version 450
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#version 450 core
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#extension all : warn
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in gl_PerVertex {
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@@ -19,8 +19,8 @@ out gl_PerVertex {
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struct VertexData {
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vec4 o[16];
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};
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layout(location = 1) in VertexData in_vtx[];
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layout(location = 1) out VertexData out_vtx;
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layout(location = 0) in VertexData in_vtx[];
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layout(location = 0) out VertexData out_vtx;
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layout(triangles) in;
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layout(triangle_strip, max_vertices = 6) out;
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