[D3D12] Move fences to a separate class, get rid of Vulkan provider

This commit is contained in:
Triang3l
2018-07-19 14:03:52 +03:00
parent d7701ae86b
commit ffcf18f193
5 changed files with 135 additions and 31 deletions

View File

@@ -10,7 +10,7 @@
#include "xenia/gpu/d3d12/d3d12_graphics_system.h"
#include "xenia/gpu/d3d12/d3d12_command_processor.h"
#include "xenia/ui/vulkan/vulkan_provider.h"
#include "xenia/ui/d3d12/d3d12_provider.h"
#include "xenia/xbox.h"
namespace xe {
@@ -24,9 +24,7 @@ D3D12GraphicsSystem::~D3D12GraphicsSystem() {}
X_STATUS D3D12GraphicsSystem::Setup(cpu::Processor* processor,
kernel::KernelState* kernel_state,
ui::Window* target_window) {
// This is a null graphics system, but we still setup vulkan because UI needs
// it through us :|
provider_ = xe::ui::vulkan::VulkanProvider::Create(target_window);
provider_ = xe::ui::d3d12::D3D12Provider::Create(target_window);
return GraphicsSystem::Setup(processor, kernel_state, target_window);
}