Switching std::thread to XThread and hosting in object_refs.
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@@ -101,11 +101,12 @@ bool CommandProcessor::Initialize(std::unique_ptr<GLContext> context) {
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context_ = std::move(context);
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worker_running_ = true;
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worker_thread_ = new kernel::XHostThread(
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graphics_system_->emulator()->kernel_state(), 128 * 1024, 0, [this]() {
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worker_thread_ = kernel::object_ref<kernel::XHostThread>(
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new kernel::XHostThread(graphics_system_->emulator()->kernel_state(),
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128 * 1024, 0, [this]() {
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WorkerThreadMain();
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return 0;
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});
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}));
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worker_thread_->Create();
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return true;
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@@ -117,7 +118,7 @@ void CommandProcessor::Shutdown() {
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worker_running_ = false;
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SetEvent(write_ptr_index_event_);
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worker_thread_->Wait(0, 0, 0, nullptr);
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worker_thread_->Release();
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worker_thread_.reset();
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all_pipelines_.clear();
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all_shaders_.clear();
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@@ -163,7 +164,7 @@ void CommandProcessor::EndTracing() {
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void CommandProcessor::CallInThread(std::function<void()> fn) {
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if (pending_fns_.empty() &&
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worker_thread_ == kernel::XThread::GetCurrentThread()) {
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worker_thread_.get() == kernel::XThread::GetCurrentThread()) {
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fn();
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} else {
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pending_fns_.push(std::move(fn));
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