Commit Graph

15 Commits

Author SHA1 Message Date
Ben Vanik
00e4a4fe1b Fix #include format. 2015-01-31 22:49:47 -08:00
Ben Vanik
858f70549f Dangerous --vsync=false flag. 2015-01-03 01:32:59 -08:00
Ben Vanik
f8325512d7 GL4 command processor. 2014-12-31 19:26:54 -08:00
Ben Vanik
577ab0a4f1 Main window, empty GPU files. 2014-12-31 19:26:53 -08:00
Ben Vanik
5be1b9458a Adding --max_draw_elements to make debugging easier for now. 2014-11-02 21:50:11 -08:00
Ben Vanik
c59d053404 unique_ptr'ing things and removing some XECLEANUP. 2014-08-20 23:26:46 -07:00
Ben Vanik
6129e1eb7a Simplifying macros to fix VS' broken preprocessor. 2014-01-12 14:06:00 -08:00
Ben Vanik
7491058ffd Adding --dump_shaders=path/. 2013-11-16 04:39:16 -08:00
Ben Vanik
271abbf874 Adding --trace_ring_buffer. 2013-11-16 03:06:55 -08:00
Ben Vanik
b7ffd46319 Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00
Ben Vanik
611d3bbbeb Adding in D3D11 GPU skeleton. 2013-10-09 23:18:22 -07:00
Ben Vanik
5b0fa8f17e Basic ringbuffer worker. Super hacky, not yet writing back to CPU. 2013-06-01 01:13:44 -07:00
Ben Vanik
2cecc02787 Skeleton GPU files. 2013-05-27 21:45:55 -07:00
Ben Vanik
3cae7ed714 Converting logging to ASCII and other Windows fixes. 2013-02-09 08:05:39 -08:00
Ben Vanik
88431eadce Screw convention; moving include files alongside source files.
They now will show up in xcode/etc.
2013-02-06 02:19:50 -08:00