scribam
b6e7e66fbe
Fix travis LINT
2017-09-20 23:29:39 +02:00
Doug Johnson
a63c9458cd
Implement GL context for windows platform
2017-07-09 19:22:13 -06:00
Doug Johnson
ce10d9bd02
Create GL context abstraction layer
2017-07-09 19:21:32 -06:00
sephiroth99
1520869a82
Revert "AMD people: have at it. I ain't gonna guarantee it'll work, though."
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This reverts commit 8c0614b202 .
Recent changes to generated shaders require GLSL 4.50.
2016-02-08 20:40:52 -05:00
Dr. Chat
b49114bad6
GLContext: Keep track of robust access support for WasLost
2015-12-22 15:53:51 -06:00
Dr. Chat
30eda6909f
GLContext::WasLost - Determines if we lost the context due to a TDR or another outstanding event.
2015-12-20 21:13:51 -06:00
Dr. Chat
0c60cc5f48
Fix GLContext::AssertExtensionsPresent not clearing the context after use
2015-12-20 20:55:04 -06:00
Ben Vanik
7419e7eb4a
Trace dump tool, for dumping pngs (and in the future more stuff).
2015-12-13 11:59:14 -08:00
sephiroth99
e8296a8608
ui/gl: GLContext: access directly class member
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In ::EndSwap, dc_ class member was accessed through a function. Access
it directly like it is done elsewhere in the class.
It is also the only place where it is used, so remove the function in
question.
2015-11-30 22:59:30 -05:00
Ben Vanik
1956b8708e
Fixing include orders and whitelisting others.
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Will be broken until clang SVN 253772 is available on travis/snapshots.
2015-11-21 11:34:46 -08:00
Ben Vanik
6c95ca1cdb
Moving graphics context creation around to hide actual creation.
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Makes it easier to support APIs that don't have a concept of sharing.
2015-11-10 17:38:57 -08:00
Ben Vanik
4af6c41740
Moving profiling.h to base - UI could be separated for cleanliness.
2015-11-07 12:31:07 -08:00
Ben Vanik
fdf59fec5f
Moving elemental to immediate drawer.
2015-11-07 09:52:57 -08:00
Ben Vanik
c631b965d7
Adding generic immediate mode drawing API and migrating microprofile.
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Future changes will move elemental-forms and imgui to the common API as
well.
2015-11-05 21:36:05 -08:00
Ben Vanik
539f69f368
Multi-window GL contexts.
2015-09-07 09:08:54 -07:00
Ben Vanik
a1a996c1e6
Shrinking UI elements in the debugger.
2015-09-06 20:49:20 -07:00
Ben Vanik
e5fbf840d2
Shuffling kernel/.
2015-09-06 18:07:52 -07:00
Ben Vanik
b7203c2989
Logging to with a ringbuffer. Much faster.
2015-08-29 18:06:30 -07:00
Ben Vanik
14beb27ebc
xb style.
2015-08-07 07:56:57 -07:00
Ben Vanik
5aa50b3c18
Adding note about GPU listing.
2015-08-01 13:43:21 -07:00
Ben Vanik
89adaf8e85
--random_clear_color, and making default grey.
2015-07-25 12:56:21 -07:00
Ben Vanik
b0c223f2d8
Removing use of glewExperimental.
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The trick is setting WGL_CONTEXT_PROFILE_MASK_ARB.
Fixes #359 .
2015-07-21 19:33:51 -07:00
Ben Vanik
f520d3a2a4
Run with latest clang-format.
2015-07-15 22:44:30 -07:00
Ben Vanik
72ad899e9e
Starting to remove windows.h includes from things.
2015-07-13 20:49:29 -07:00
Ben Vanik
c6ebcd508d
Double check ARB_bindless_texture.
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May help #342 .
2015-07-13 16:34:00 -07:00
Ben Vanik
15c17459be
Massive refactoring of xenia::ui and GL swap behavior.
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This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
2015-07-12 22:04:17 -07:00
Ben Vanik
8c0614b202
AMD people: have at it. I ain't gonna guarantee it'll work, though.
2015-07-06 18:43:50 -07:00
Ben Vanik
0ebee76bfe
Moving common GL code out of gpu/.
2015-07-01 07:29:14 -07:00