Commit Graph

1569 Commits

Author SHA1 Message Date
Radosław Gliński
0b013fdc6b Merge pull request #61 from chrisps/canary_experimental
performance improvements, kernel fixes, cpu accuracy improvements
2022-08-21 09:31:09 +02:00
Gliniak
010b59e81c [Emulator] Install Content: Create header for installed packages
This fixes support for certain DLCs
2022-08-20 20:44:30 +02:00
chss95cs@gmail.com
457296850e Add OPCODE_NEGATED_MUL_ADD/OPCODE_NEGATED_MUL_SUB
Proper handling of nans for VMX max/min on x64 (minps/maxps has special behavior depending on the operand order that vmx does not have for vminfp/vmaxfp)
Add extremely unintrusive guest code profiler utilizing KUSER_SHARED systemtime. This profiler is disabled on platforms other than windows, and on windows is disabled by default by a cvar
Repurpose GUEST_SCRATCH64 stack offset to instead be for storing guest function profile times, define GUEST_SCRATCH as 0 instead, since thats already meant to be a scratch area
Fix xenia silently closing on config errors/other fatal errors by setting has_console_attached_'s default to false
Add alternative code path for guest clock that uses kusershared systemtime instead of QueryPerformanceCounter. This is way faster and I have tested it and found it to be working, but i have disabled it because i do not know how well it works on wine or on processors other than mine
Significantly reduce log spam by setting XELOGAPU and XELOGGPU to be LogLevel::Debug
Changed some LOGI to LOGD in places to reduce log spam
Mark VdSwap as kHighFrequency, it was spamming up logs
Make logging calls less intrusive for the caller by forcing the test of log level inline and moving the format/AppendLogLine stuff to an outlined cold function
Add swcache namespace for software cache operations like prefetches, streaming stores and streaming loads.
Add XE_MSVC_REORDER_BARRIER for preventing msvc from propagating a value too close to its store or from its load
Add xe_unlikely_mutex for locks we know have very little contention
add XE_HOST_CACHE_LINE_SIZE and XE_RESTRICT to platform.h
Microoptimization: Changed most uses of size_t to ring_size_t in RingBuffer, this reduces the size of the inlined ringbuffer operations slightly by eliminating rex prefixes, depending on register allocation
Add BeginPrefetchedRead to ringbuffer, which prefetches the second range if there is one according to the provided PrefetchTag
added inline_loadclock cvar, which will directly use the value of the guest clock from clock.cc in jitted guest code. off by default
change uses of GUEST_SCRATCH64 to GUEST_SCRATCH
Add fast vectorized xenos_half_to_float/xenos_float_to_half (currently resides in x64_seq_vector, move to gpu code maybe at some point)
Add fast x64 codegen for PackFloat16_4/UnpackFloat16_4. Same code can be used for Float16_2 in future commit. This should speed up some games that use these functions heavily
Remove cvar for toggling old float16 behavior
Add VRSAVE register, support mfspr/mtspr vrsave
Add cvar for toggling off codegen for trap instructions and set it to true by default.
Add specialized methods to CommandProcessor: WriteRegistersFromMem, WriteRegisterRangeFromRing, and WriteOneRegisterFromRing. These reduce the overall cost of WriteRegister
Use a fixed size vmem vector for upload ranges, realloc/memsetting on resize  in the inner loop of requestranges was showing up on the profiler (the search in requestranges itself needs work)
Rename fixed_vmem_vector to better fit xenia's naming convention
Only log unknown register writes in WriteRegister if DEBUG :/. We're stuck on MSVC with c++17 so we have no way of influencing the branch ordering for that function without profile guided optimization
Remove binding stride assert in shader_translator.cc, triangle told me its leftover ogl stuff
Mark xe::FatalError as noreturn
If a controller is not connected, delay by 1.1 seconds before checking if it has been reconnected. Asking Xinput about a controller slot that is unused is extremely slow, and XinputGetState/SetState were taking up
an enormous amount of time in profiles. this may have caused a bit of input lag
Protect accesses to input_system with a lock
Add proper handling for user_index>= 4 in XamInputGetState/SetState, properly return zeroed state in GetState
Add missing argument to NtQueryVirtualMemory_entry
Fixed RtlCompareMemoryUlong_entry, it actually does not care if the source is misaligned, and for length it aligns down
Fixed RtlUpperChar and RtlLowerChar, added a table that has their correct return values precomputed
2022-08-20 11:40:19 -07:00
Gliniak
0df92130e6 [Memory] Changed amount of kernel reserved pages.
This fixes flickering in games with resoultion scaling enabled
2022-08-15 17:51:29 +02:00
chss95cs@gmail.com
cb85fe401c Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
But for normal msvc builds i would put it at around 30-50%
Added per-xexmodule caching of information per instruction, can be used to remember what code needs compiling at start up
Record what guest addresses wrote mmio and backpropagate that to future runs, eliminating dependence on exception trapping. this makes many games like h3 actually tolerable to run under a debugger
fixed a number of errors where temporaries were being passed by reference/pointer
Can now be compiled with clang-cl 14.0.1, requires -Werror off though and some other solution/project changes.
Added macros wrapping compiler extensions like noinline, forceinline, __expect, and cold.
Removed the "global lock" in guest code completely. It does not properly emulate the behavior of mfmsrd/mtmsr and it seriously cripples amd cpus. Removing this yielded around a 3x speedup in Halo Reach for me.
Disabled the microprofiler for now. The microprofiler has a huge performance cost associated with it. Developers can re-enable it in the base/profiling header if they really need it
Disable the trace writer in release builds. despite just returning after checking if the file was open the trace functions were consuming about 0.60% cpu time total
Add IsValidReg, GetRegisterInfo is a huge (about 45k) branching function and using that to check if a register was valid consumed a significant chunk of time
Optimized RingBuffer::ReadAndSwap and RingBuffer::read_count. This gave us the largest overall boost in performance. The memcpies were unnecessary and one of them was always a no-op
Added simplification rules for multiplicative patterns like (x+x), (x<<1)+x
For the most frequently called win32 functions i added code to call their underlying NT implementations, which lets us skip a lot of MS code we don't care about/isnt relevant to our usecases
^this can be toggled off in the platform_win header
handle indirect call true with constant function pointer, was occurring in h3
lookup host format swizzle in denser array
by default, don't check if a gpu register is unknown, instead just check if its out of range. controlled by a cvar
^looking up whether its known or not took approx 0.3% cpu time
Changed some things in /cpu to make the project UNITYBUILD friendly
The timer thread was spinning way too much and consuming a ton of cpu, changed it to use a blocking wait instead
tagged some conditions as XE_UNLIKELY/LIKELY based on profiler feedback (will only affect clang builds)
Shifted around some code in CommandProcessor::WriteRegister based on how frequently it was executed
added support for docdecaduple precision floating point so that we can represent our performance gains numerically
tons of other stuff im probably forgetting
2022-08-13 12:59:00 -07:00
chss95cs@gmail.com
324a8eb818 A bunch of fixes for division logic:
"turns out theres a lot of quirks with the div instructions we havent been covering
if the denom is 0, we jump to the end and mov eax/rax to dst, which is correct because ppc raises no exceptions for divide by 0 unlike x86
except we don't initialize eax before that jump, so whatever garbage from the previous sequence that has been left in eax/rax is what the result of the instruction will be
and then in our constant folding, we don't do the same zero check in Value::Div, so if we constant folded the denom to 0 we will host crash
the ppc manual says the result for a division by 0 is undefined, but in reality it seems it is always 0
there are a few posts i saw from googling about it, and tests on my rgh gave me 0, but then another issue came up
and that is that we dont check for signed overflow in our division, so we raise an exception if guest code ever does (1<<signbit_pos) / -1
signed overflow in division also produces 0 on ppc
the last thing is that if src2 is constant we skip the 0 check for division
without checking if its nonzero
all weird, likely very rare edge cases, except for maybe the signed overflow division
chrispy — Today at 9:51 AM
oh yeah, and because the int members of constantvalue are all signed ints, we were actually doing signed division always with constant folding"

fixed an earlier mistake by me with the precision of fresx
made some optimization disableable

implemented vkpkx
fixed possible bugs with vsr/vsl constant folding
disabled the nice imul code for now, there was a bug with int64 version and i dont have time to check
started on multiplication/addition/subtraction/division identities
Removed optimized VSL implementation, it's going to have to be rewritten anyway
Added ppc_ctx_t to xboxkrnl shim for direct context access
started working on KeSaveFloatingPointState, re'ed most of it
Exposed some more state/functionality to the kernel for implementing lower level routines like the save/restore ones
Add cvar to re-enable incorrect mxcsr behavior if a user doesnt care and wants better cpu performance
Stubbed out more impossible sequences, replace mul_hi_i32 with a 64 bit multiply
2022-08-07 10:41:26 -07:00
Gliniak
f45e9e5e9a [Kernel] Improved handling of internal display resolution 2022-08-02 12:09:25 +02:00
Gliniak
0c3019981c [Video] Added option to set internal output resolution 2022-07-26 11:25:03 +02:00
Gliniak
364137ef5f [XAM] Send UI On notification on start of XamShowSigninUI 2022-07-25 10:50:32 +02:00
Gliniak
6e501fbd61 [XAM] Set license mask for DLCs (Thanks Beeanyew) 2022-07-24 17:58:00 +02:00
Gliniak
0f60e23208 [Kernel] Removed input change notifications from initial notify list 2022-07-19 10:46:36 +02:00
Gliniak
6e1e62378f Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-17 21:27:52 +02:00
Triang3l
34a952d789 [Base] Wrap strdup and strcasecmp in xe:: functions 2022-07-17 16:14:29 +03:00
Gliniak
d33be73f3d Fixed crash caused by hash calculation in specific cases 2022-07-08 08:49:43 +02:00
Gliniak
2b3686f0e9 [XAM] Set profile setting 'from' entry accordingly to setting existence 2022-06-24 10:10:52 +02:00
Gliniak
e8aaddf4d5 Merge remote-tracking branch 'GliniakRepo/patchingSystem' into canary_experimental 2022-06-14 17:50:25 +02:00
Gliniak
91f43a374d Initial support for xex patching 2022-06-12 20:10:07 +02:00
Gliniak
90d67ac11c [Kernel] Return X_STATUS_END_OF_FILE for async file read when offset > file_size 2022-06-09 21:36:09 +02:00
Gliniak
d0175ddf2f [XAM] Cut handle mask from socket handles, added support for: NetDll_getsockopt
Only positive values should be interpreted as valid sockets!
2022-06-08 19:59:15 +02:00
Gliniak
0de0f40fb5 [XAM] Added stubs for:
- NetDll_XNetCreateKey
 - NetDll_XNetRegisterKey

This will allow certain games to run local multiplayer
For example PDZ Deathmatch mode
2022-06-07 20:46:47 +02:00
Gliniak
916eb1b9bd [XAM] Scan every controller slot if provided flags contains USER_ANY flag 2022-06-07 15:52:41 +02:00
Gliniak
5a71b55233 [Kernel] Added missing module hash calculation 2022-05-25 09:03:03 +02:00
Gliniak
542e075699 Fixed bug between reading header content and applying TUs 2022-05-25 08:23:19 +02:00
Gliniak
3d96dfa359 Always allocate system heap from top of heap 2022-05-25 07:53:50 +02:00
Gliniak
dde8adc140 Allow XamUserReadProfileSettings to use xuid to define profile 2022-05-22 13:11:29 +02:00
Gliniak
b759cb23a5 Better handling of title workspace 2022-05-22 13:11:08 +02:00
Gliniak
4bfd3a6506 Reset state of event before executing overlap code 2022-05-22 13:09:37 +02:00
Gliniak
5784e7bc8d Send signin changed notification for primary user 2022-05-22 13:09:25 +02:00
Gliniak
ba60b94c7d Round size to 64k for allocations without base address 2022-05-22 13:09:01 +02:00
Gliniak
5ce75a1479 Merge remote-tracking branch 'GliniakRepo/xam_swap_disc' into canary_experimental 2022-05-19 12:07:05 +02:00
Gliniak
f21dbc66ba Implemented XamSwapDisc 2022-05-19 12:04:32 +02:00
Gliniak
db50db3215 Merge remote-tracking branch 'GliniakRepo/TU_APPLY' into canary_experimental 2022-05-19 11:00:34 +02:00
Gliniak
7c2cd16548 Merge remote-tracking branch 'GliniakRepo/local_multiplayer' into canary_experimental 2022-05-19 10:56:21 +02:00
Gliniak
6c6c5ac14b Merge remote-tracking branch 'GliniakRepo/experimentals' into canary_experimental 2022-05-19 10:51:44 +02:00
Gliniak
75f0dfd6f3 Merge remote-tracking branch 'GliniakRepo/deleteFunctionsFromUnloadedModule' into canary_pr 2022-05-19 10:18:18 +02:00
Gliniak
320cbc43c8 Merge remote-tracking branch 'GliniakRepo/physicalProtectPageCombinations' into canary_pr 2022-05-19 10:17:58 +02:00
Gliniak
ef281c69c3 Merge remote-tracking branch 'GliniakRepo/xamNetSockNameAndErrorHandling' into canary_pr 2022-05-19 10:17:29 +02:00
Gliniak
5ef92faf6d Merge remote-tracking branch 'GliniakRepo/createEnumeratorHandle' into canary_pr 2022-05-19 10:16:10 +02:00
Gliniak
b237b71031 Merge remote-tracking branch 'GliniakRepo/memory_stats' into canary_pr 2022-05-19 10:03:29 +02:00
Gliniak
7ac2279d34 Merge remote-tracking branch 'GliniakRepo/customConHeaderImplementation' into canary_pr 2022-05-19 10:03:05 +02:00
Gliniak
5247220e73 Merge remote-tracking branch 'GliniakRepo/patchingSystem' into canary_pr 2022-05-19 10:01:33 +02:00
illusion0001
f9fd3e5fec AVPack cvar 2022-05-19 09:39:56 +02:00
illusion
357d9adfca automatic aspect ratio change
aspect ratio will now change if internal resolution is set to anything 4:3
(i.e 640x480, 1024x768, 1600x1200.. etc.)
2022-05-19 09:39:56 +02:00
Gliniak
c65f240c0b [Kernel] Improved TUs Support
- Changed name of config option to apply_title_update to better reflect what that option does
- Mount TU package to UPDATE: partition
- Simplified UserModule::title_id()
- Splitted loading module into two parts to allow applying TUs and custom patches
2022-05-06 08:04:47 +02:00
Gliniak
d78fd19ab4 Fixed incorrect hash generation + lint fixes 2022-04-29 20:33:21 +02:00
Gliniak
fc16e3dc40 Support for patch types:
- float
 - double
 - string
 - u16string
 - byte_array

Plus some smaller changes
2022-04-27 09:41:29 +02:00
Joel Linn
15950eec37 [Base] Use chrono APIs for Timers 2022-04-26 13:56:11 -05:00
Joel Linn
23eef94984 [Base] Add chrono support
- WinSystemClock is a FILETIME clock without scaling, can convert to
  system_time
- XSystemClock is a FILTETIME clock with scaling applied, can only
  convert to WinSystemClock
2022-04-26 13:56:11 -05:00
Gliniak
c73cdb506a Initial support for xex patching 2022-04-26 13:26:49 +02:00
Gliniak
3a115ae6a0 [Kernel] Restored usage of: log_string_format_kernel_calls 2022-04-14 13:48:24 -05:00