Commit Graph

23 Commits

Author SHA1 Message Date
Ben Vanik
00e4a4fe1b Fix #include format. 2015-01-31 22:49:47 -08:00
Ben Vanik
577ab0a4f1 Main window, empty GPU files. 2014-12-31 19:26:53 -08:00
Ben Vanik
d839359b4a UI hacking. 2014-12-31 19:26:52 -08:00
Ben Vanik
a337ce33ed Getting ppc tests building again (big surprise: they are failing). 2014-09-09 20:25:38 -07:00
Ben Vanik
08b0226a16 Finishing unique_ptr'ing and fixing file memory management (for now). 2014-08-21 07:54:19 -07:00
Ben Vanik
c59d053404 unique_ptr'ing things and removing some XECLEANUP. 2014-08-20 23:26:46 -07:00
Ben Vanik
48a0e5c601 Shrinking alloy memory interface so that alloy-sandbox doesn't need xe. 2014-08-19 21:02:15 -07:00
Ben Vanik
1c4dcd5e0e clang-format on most of kernel/ 2014-08-17 13:13:03 -07:00
Ben Vanik
ead74f2cdb More string switching. 2014-08-16 16:46:20 -07:00
Ben Vanik
3de39aaf10 Postmortem debug target now loads/scans the trace and inits the filesystem. 2014-08-15 22:02:10 -07:00
Ben Vanik
c275562594 Mostly complete tracing. Probably a lot of bugs. 2014-08-15 22:02:08 -07:00
Ben Vanik
e9284dfaed More C++11ification. 2014-07-13 22:28:00 -07:00
Ben Vanik
bf882714d0 Cleaning up asserts and file/line macros. 2014-07-12 16:51:52 -07:00
Ben Vanik
6b197c4c92 Removing the debugger and dependencies. Needs rethinking. 2014-07-09 21:21:40 -07:00
Ben Vanik
6b633e4e28 STFS loading... xex's load, but files seem broken. Ugh. 2014-01-18 22:23:26 -08:00
Ben Vanik
2a7f3de1c3 Moving shutdown logic to Emulator. 2014-01-15 07:31:21 -08:00
Ben Vanik
991e7d8ad3 Refactoring window stuff. Still needs some work. 2014-01-14 22:40:02 -08:00
Ben Vanik
4d92720109 Moving all kernel files around just to fuck with whoever's keeping track ;) 2014-01-04 17:12:46 -08:00
Ben Vanik
7969349126 Fixing some shutdown code. 2014-01-02 18:58:44 -08:00
Ben Vanik
d548e7f770 Starting revival of debugger system. Work on #41. 2013-12-16 20:28:58 -08:00
Ben Vanik
fdb6a5cfa3 Initial Alloy implementation.
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik
74803ae174 HID system skeleton. 2013-10-23 21:47:36 -07:00
Ben Vanik
b7ffd46319 Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00