Triang3l
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0d14ae01bb
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[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
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2020-05-11 22:40:52 +03:00 |
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Triang3l
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64a83af137
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[DXBC] Cleanup StartPixelShader, always_reads_mask, and ps_param_gen overall
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2020-04-25 00:20:27 +03:00 |
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Triang3l
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7cf3a75ab1
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[D3D12] Fix and enable triangle adaptive tessellation
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2020-04-08 00:26:49 +03:00 |
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Triang3l
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e82d05c687
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[D3D12] Pass adaptive tessellation factors via index buffer like on the guest
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2020-04-05 17:22:49 +03:00 |
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Triang3l
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7a88789ebd
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[D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup
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2019-07-14 23:49:30 +03:00 |
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Triang3l
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6672997108
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[D3D12] ROV early Z and full rewrite, shader scalar optimizations
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2019-07-11 09:31:58 +03:00 |
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Triang3l
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5e30f3a947
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[D3D12] User clip planes and constant/signature refactoring
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2019-04-10 16:37:06 +03:00 |
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Triang3l
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a1a1110784
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[D3D12] Non-indexed line loops
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2019-01-15 14:19:59 +03:00 |
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Triang3l
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17dfd84f71
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[D3D12] Free two alphatest-related system constant dwords
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2019-01-15 12:58:36 +03:00 |
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Triang3l
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928e46c8b2
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[D3D12] Adaptive tessellation of triangle patches
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2018-12-29 20:53:41 +03:00 |
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