Commit Graph

583 Commits

Author SHA1 Message Date
Gliniak
4452e300ac [Emulator] Changed default config values for:
- mount_cache: false -> true
 - framerate_limit: 60 -> 0
 - font_size: 12 -> 14
 - apu_max_queued_frames: 64 -> 8
2024-08-31 21:48:34 +02:00
Adrian
1a9ff8fe67 [App] Add notifications for hotkeys & XNotifyQueueUI 2024-08-27 22:02:00 +02:00
Gliniak
49584ff664 [VFS] Change file attributes or timestamps.
Changing these options is only viable for r/w mounted host devices (Cache)
Changing attributes works only on windows
Changing timestamps is mocked and logged to see if there is any title that uses it
2024-08-15 17:17:44 +02:00
Gliniak
ec267c348a [LINT] Fixed lint issues after clang-format update 2024-06-13 20:56:56 +02:00
Gliniak
b3f2ab0e96 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2024-05-31 22:43:59 +02:00
Triang3l
a3304d252f [Base/GPU] Cleanup float comparisons and NaN and -0 in clamping
C++ relational operators are supposed to raise FE_INVALID if an argument is
NaN, use std::isless/greater[equal] instead where they were easy to locate
(though there are other places possibly, mostly min/max and clamp usage was
checked).

Also fixes a copy-paste error making the CPU shader interpreter execute
MINs as MAXs instead.
2024-05-12 19:21:37 +03:00
Triang3l
f964290ea8 [Base] Relax the system clock difference allowance in the test
Hopefully should reduce the CI failure rate, although this testing
approach is fundamentally flawed as it depends on OS scheduling.
2024-05-12 17:44:52 +03:00
Triang3l
f0ad4f4587 [Base] Add aliasing-safe xe::memory::Reinterpret
Accessing the same memory as different types (other than char) using
reinterpret_cast or a union is undefined behavior that has already caused
issues like #1971.

Also adds a XE_RESTRICT_VAR definition for declaring non-aliasing pointers
in performance-critical areas in the future.
2024-05-12 17:28:16 +03:00
Gliniak
ce3bc101f3 [UTIL] Added remove_eol (end of line) to string_utils 2024-03-18 08:50:21 +01:00
Gliniak
8c44649f01 [GPU] Another attempt to fix memleaks caused by depth_bias_slope_scaled 2024-03-16 19:31:00 +01:00
Gliniak
b9061e6292 [LINT] Linted files + Added lint job to CI 2024-03-12 19:19:30 +01:00
Gliniak
529d453986 [Base] Fixed compilation error in VS 17.9x. Thanks Chrispy 2024-02-27 19:17:20 +01:00
Gliniak
341192f6df [Codacy] Removed most of issues under "Performance" category 2024-01-20 18:34:29 +01:00
Gliniak
c8ca077ec4 [Codacy] Fixed some issues found by codacy.
Added skipping shaders directory in scan
2024-01-20 13:19:37 +01:00
none
d8aa14da73 Small fixes for better cross-platform compatibility (#200)
* Add ifdef check before the Microsoft-specific movsq in memory.cc

* Added ifdef before Microsoft-specific movsq and replaced with memcpy in other cases. In memory.cc

* Update image_sha_bytes_ from 16 to 20  xex_module.h

The value 16 is less than the expected value 20, causing a buffer overflow during sha1 finalization.

* Update image_sha_bytes_ loop from 16 to 20 iterations xex_module.cc

* Update mapped_memory_posix.cc: Must resize file to map_length.

* Should not map nullptr with MAP_FIXED flag. Update memory_posix.cc.
2023-10-21 17:07:29 +02:00
disjtqz
6a08208dc8 Proper misalignment for AllocatePool, add guest object table 2023-10-14 19:29:25 +02:00
disjtqz
43fd396db7 implement dynamically allocateable guest to host callbacks 2023-10-11 18:37:23 +02:00
Gliniak
ce9a82ccf8 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2023-09-01 18:20:29 +02:00
Adrian
91f976e524 [Patcher] Plugin Loader
Added a plugin loader which can be enabled with allow_plugins in the config.
2023-08-06 21:36:49 +02:00
Gliniak
6e86eacf5a Added Listing directories and filtering filenames by regex 2023-08-03 20:37:00 +02:00
Adriano Martins
1887ea0795 [Base] Add missing #include <cstdint> to utf8.cc 2023-07-27 13:02:54 +03:00
Roy Stewart
07e81fe172 [Base] Filter out relative directories on linux 2023-06-09 19:47:28 -05:00
Roy Stewart
41c423109f [Base] Set the path for posix file info 2023-06-09 19:43:49 -05:00
Gliniak
e110527bfe [Base] ListFiles: Prevent leakage of file descriptors 2023-06-09 19:41:27 -05:00
chss95cs@gmail.com
b270c59d0c Check for null string passed to Win32Thread::set_name
Move impl of XamAlloc into XamAllocImpl
Implement XamAllocEx
Implement XamIsCurrentTitleDash
Implement XamGetLocaleDateFormat
Implement "stub" of XFileFsDeviceInformation, XFileSectorInformation (log warnings when they're executed so this doesnt get mistaken for an actual implementation)
Added xboxkrnl_memory file
Moved meat of MmAllocatePhysicalMemoryEx into xeMmAllocatePhysicalMemoryEx, exposed its definition via xboxkrnl_memory.

Moved impl of RtlImageHeaderNt into a helper function
Implement RtlImageDirectoryEntryToData
Implement KeSuspendThread
Check for bad handles passed in XOVERLAPPED, fixes crash in 415608D8
2023-04-30 13:22:49 -04:00
chss95cs@gmail.com
27c4cef1b5 Added logger flags, for selectively disabling categories of logging (cpu, apu, kernel). Need to make more log messages make use of these flags.
The "close window" keyboard hotkey (Guide-B) now toggles between loglevel -1 and the loglevel set in your config.
Added LoggerBatch class, which accumulates strings into the threads scratch buffer. This is only intended to be used for very high frequency debug logging. if it exhausts the thread buffer, it just silently stops.
Cleaned nearly 8 years of dust off of the pm4 packet disassembler code, now supports all packets that the command processor supports.
Added extremely verbose logging for gpu register writes. This is not compiled in outside of debug builds, requires LogLevel::Debug and log_guest_driven_gpu_register_written_values = true.
Added full logging of all PM4 packets in the cp. This is not compiled in outside of debug builds, requires LogLevel::Debug and disassemble_pm4.
Piggybacked an implementation of guest callstack backtraces using the stackpoints from enable_host_guest_stack_synchronization. If enable_host_guest_stack_synchronization = false, no backtraces can be obtained.
Added log_ringbuffer_kickoff_initiator_bts. when a thread updates the cp's read pointer, it dumps the backtrace of that thread
Changed the names of the gpu registers CALLBACK_ADDRESS and CALLBACK_CONTEXT to the correct names.
Added a note about CP_PROG_COUNTER
Added CP_RB_WPTR to the gpu register table
Added notes about CP_RB_CNTL and CP_RB_RPTR_ADDR. Both aren't necessary for HLE
Changed name of UNKNOWN_0E00 gpu register to TC_CNTL_STATUS. Games only seem to write 1 to it (L2 invalidate)
2023-04-16 12:42:42 -04:00
chss95cs@gmail.com
ab21e1e0f0 Several changes for timestamp bundle:
Fully defined the structure.
Single copy of it + single timer across all modules, managing it is now the responsibility of KernelState.

add global_critical_region::PrepareToAcquire, which uses Prefetchw on the global crit. We now know we can use Prefetchw on all cpus that have AVX.
add  KeQueryInterruptTime, which is used by some dashboards.

add threading::NanoSleep
2023-04-16 10:08:01 -04:00
chss95cs@gmail.com
22dd2e52e6 Temporarily disable prefetchw check, odd report from user who definitely has prefetchw, but it is not being reported as present 2023-04-02 17:11:08 -04:00
chss95cs@gmail.com
356300d14c Do not check if we should show the prefetchw error message if we already have an avx error message.
mtmsrd writes the EE bit only now.
2023-04-02 14:26:01 -04:00
chss95cs@gmail.com
6ccdc4d0df setup initial value of MSR on ppc context
Fixed PrefetchW feature check
Added prefetchw check to startup AVX check, there should be no CPUs that support AVX but not PrefetchW.
Init VRSAVE to all ones.
Removed unused disable_global_lock flag.
2023-04-01 14:48:56 -04:00
Adrian
84571f8fe6 Allow patched arrays to start with 0x 2023-02-17 17:05:16 +01:00
Gliniak
c74a047655 [Win] Revert XE_USE_KUSER_SHARED back to 0
Also limit queued audio frames
2023-02-11 18:20:21 +01:00
Gliniak
26415cb8b1 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-12-31 11:19:01 +01:00
Gliniak
a25ea03a28 [Threading] Revert sleepdelay0_for_maybeyield back to 0 2022-12-21 20:12:40 +01:00
chrisps
8c6cefcce0 Merge branch 'xenia-canary:canary_experimental' into command_processor_optimizations 2022-12-14 11:35:13 -08:00
chss95cs@gmail.com
f931c34ecb Cleaned up for commit, moved WriteRegistersFromMemCommonSense code into WriteRegistersFromMem
optimized copy_and_swap_32_unaligned further
2022-12-14 11:34:33 -08:00
chss95cs@gmail.com
ab6d9dade0 add avx2 codepath for copy_and_swap_32_unaligned
use the new writerange approach in WriteRegisterRangeFromMem_WithKnownBound
2022-12-14 07:53:21 -08:00
chss95cs@gmail.com
82dcf3f951 faster/more compact MatchValueAndRef
Made commandprocessor GetcurrentRingReadcount inline, it was made noinline to match PGO decisions but i think PGO can make extra reg allocation decisions that make this inlining choice yield gains, whereas if we do it manually we lose a tiny bit of performance

Working on a more compact vectorized version of GetScissor to save icache on cmd processor thread
Add WriteRegisterForceinline, will probably end up amending to remove it

add ERMS path for vastcpy

Adding WriteRegistersFromMemCommonSense (name will be changed later), name is because i realized my approach with optimizing writeregisters has been backwards,  instead of handling all checks more quickly within the loop that writes the registers, we need a different loop for each range with unique handling. we also manage to hoist a lot of the logic out of the loops

Use 100ns delay for MaybeYield, noticed we often return almost immediately from the syscall so we end up wasting some cpu, instead we give up the cpu for the min waitable time (on my system, this is 0.5 ms)

Added a note about affinity mask/dynamic process affinity updates to threading_win

Add TextureFetchConstantsWritten
2022-12-13 11:25:33 -08:00
Gliniak
97fdf9c6dd [APU] Resolved crash related to negative amount of bits to copy
This is likely due to hitting somehow valid frame in invalid data
2022-12-13 08:46:48 +01:00
chss95cs@gmail.com
a63f424c0a Directly check PEB for IsDebuggerAttached
Add constexpr getters to magicdiv class so it can be used from jitted x64/dxbc
Track the guest return address as well for guest/host sync, if multiple entries have the same guest stack find the first one with a matching guest retaddr. this fixes epic mickey 2 (which the previous guest-stack change had allowed to go ingame for a bit) and potentially also a crash in fable3.
Break if under debugger when stackpoints are overflowed

Add much more useful output for host exceptions, print out xenia_canary.exe relative offsets if exception is in module, formatmessage for ntstatus/win32err, strerror

Minor d3d12 microoptimization, instead of doing SetEventOnCompletion + WaitForSingleObject do SetEventOnCompletion w/ nullptr so that the wait happens in kernel mode, avoiding two extra context switches

add unimplemented kernel functions:
ExAllocatePoolWithTag
ObReferenceObject

ObDereferenceObject has no return value.
Log a message when ObDereferenceObject/Reference receive unregistered guest kernel objects
gave ObLookupThreadByThreadId its correct error status
hoist object_types initialization out of ObReferenceObjectByHandle
Fix out parameter values on error for a few kernel funcs
add note about msr to KeSetCurrentStackPointers
add X_STATUS_OBJECT_TYPE_MISMATCH check for xeNtSetEvent
add msr_mask field to X_KPCR
2022-12-04 12:38:19 -08:00
chss95cs@gmail.com
90c771526d "Fix" debug console, we were checking the cvar before any cvars were loaded, and the condition it checks in AttachConsole is somehow always false
Remove dead #if 0'd code in math.h

On amd64, page_size == 4096 constant, on amd64 w/ win32, allocation_granularity == 65536. These values for x86 windows havent changed over the last 20 years so this is probably safe
and gives a modest code size reduction

Enable XE_USE_KUSER_SHARED. This sources host time from KUSER_SHARED instead of from QueryPerformanceCounter, which is far faster, but only has a granularity of 100 nanoseconds.

In some games seemingly random crashes were happening that were hard to trace because
the faulting thread was actually not the one that was misbehaving, another threads stack was underflowing into the faulting thread.

Added a bunch of code to synchronize the guest stack and host stack so that if a guest longjmps the host's stack will be adjusted.
Changes were also made to allow the guest to call into a piece of an existing x64 function.

This synchronization might have a slight performance impact on lower end cpus, to disable it set enable_host_guest_stack_synchronization to false.
It is possible it may have introduced regressions, but i dont know of any yet

So far, i know the synchronization change fixes the "hub crash" in super sonic and allows the game "london 2012" to go ingame.

Removed emit_useless_fpscr_updates, not emitting these updates breaks the raiden game

MapGuestAddressToMachineCode now returns nullptr if no address was found, instead of the start of the function

add Processor::LookupModule

Add Backend::DeinitializeBackendContext
Use WriteRegisterRangeFromRing_WithKnownBound<0, 0xFFFF> in WriteRegisterRangeFromRing for inlining (previously regressed on performance of ExecutePacketType0)

add notes about flags that trap in XamInputGetCapabilities

0 == 3 in XamInputGetCapabilities

Name arg 2 of XamInputSetState

PrefetchW in critical section kernel funcs if available & doing cmpxchg

Add terminated field to X_KTHREAD, set it on termination

Expanded the logic of NtResumeThread/NtSuspendThread to include checking the type of the handle (in release, LookupObject doesnt seem to do anything with the type)
and returning X_STATUS_OBJECT_TYPE_MISMATCH if invalid. Do termination check in NtSuspendThread.

Add basic host exception messagebox, need to flesh it out more (maybe use the new stack tracking stuff if on guest thrd?)

Add rdrand patching hack, mostly affects users with nvidia cards who have many threads on zen

Use page_size_shift in more places

Once again disable precompilation! Raiden is mostly weird ppc asm which probably breaks the precompilation. The code is still useful for running the compiler over the whole of an xex in debug to test for issues
"Fix" debug console, we were checking the cvar before any cvars were loaded, and the condition it checks in AttachConsole is somehow always false

Remove dead #if 0'd code in math.h

On amd64, page_size == 4096 constant, on amd64 w/ win32, allocation_granularity == 65536. These values for x86 windows havent changed over the last 20 years so this is probably safe
and gives a modest code size reduction

Enable XE_USE_KUSER_SHARED. This sources host time from KUSER_SHARED instead of from QueryPerformanceCounter, which is far faster, but only has a granularity of 100 nanoseconds.

In some games seemingly random crashes were happening that were hard to trace because
the faulting thread was actually not the one that was misbehaving, another threads stack was underflowing into the faulting thread.

Added a bunch of code to synchronize the guest stack and host stack so that if a guest longjmps the host's stack will be adjusted.
Changes were also made to allow the guest to call into a piece of an existing x64 function.

This synchronization might have a slight performance impact on lower end cpus, to disable it set enable_host_guest_stack_synchronization to false.
It is possible it may have introduced regressions, but i dont know of any yet

So far, i know the synchronization change fixes the "hub crash" in super sonic and allows the game "london 2012" to go ingame.

Removed emit_useless_fpscr_updates, not emitting these updates breaks the raiden game

MapGuestAddressToMachineCode now returns nullptr if no address was found, instead of the start of the function

add Processor::LookupModule

Add Backend::DeinitializeBackendContext
Use WriteRegisterRangeFromRing_WithKnownBound<0, 0xFFFF> in WriteRegisterRangeFromRing for inlining (previously regressed on performance of ExecutePacketType0)

add notes about flags that trap in XamInputGetCapabilities

0 == 3 in XamInputGetCapabilities

Name arg 2 of XamInputSetState

PrefetchW in critical section kernel funcs if available & doing cmpxchg

Add terminated field to X_KTHREAD, set it on termination

Expanded the logic of NtResumeThread/NtSuspendThread to include checking the type of the handle (in release, LookupObject doesnt seem to do anything with the type)
and returning X_STATUS_OBJECT_TYPE_MISMATCH if invalid. Do termination check in NtSuspendThread.

Add basic host exception messagebox, need to flesh it out more (maybe use the new stack tracking stuff if on guest thrd?)

Add rdrand patching hack, mostly affects users with nvidia cards who have many threads on zen

Use page_size_shift in more places

Once again disable precompilation! Raiden is mostly weird ppc asm which probably breaks the precompilation. The code is still useful for running the compiler over the whole of an xex in debug to test for issues
2022-11-27 09:39:33 -08:00
chss95cs@gmail.com
e21fd22d09 add x_kthread priority/fpu_exceptions_on fields, set fpu_exceptions_on in KeEnableFpuExceptions, set priority in SetPriority
add msr field on context
write to msr for mtmsr/mfmsr, do not have correct default value for msr yet, nor has mtmsrd been reimplemented
do not evaluate assert expressions in release at all, while still avoiding unused variable warnings
2022-11-06 11:03:10 -08:00
chss95cs@gmail.com
c1d922eebf Minor decoder optimizations, kernel fixes, cpu backend fixes 2022-11-05 10:50:33 -07:00
chrisps
8186792113 Revert "Minor decoder optimizations, kernel fixes, cpu backend fixes" 2022-11-01 14:45:36 -07:00
chss95cs@gmail.com
bff264b5fd Fixed RtlCompareString and RtlCompareStringN, they were very wrong, for CompareString the params are struct ptrs not char ptrs
Fixed a ton of clang-cl compiler warnings about unused variables, still many left. Fixed a lot of inconsistent override ones too
2022-10-30 10:47:09 -07:00
chss95cs@gmail.com
550d1d0a7c use much faster exp2/cos approximations in ffmpeg, large decrease in cpu usage on my machine on decoder thread
properly byteswap r13 for spinlock
Add PPCOpcodeBits
stub out broken fpscr updating in ppc_hir_builder. it's just code that repeatedly does nothing right now.
add note about 0 opcode bytes being executed to ppc_frontend
Add assert to check that function end is greater than function start, can happen with malformed functions
Disable prefetch and cachecontrol by default, automatic hardware prefetchers already do the job for the most part
minor cleanup in simplification_pass, dont loop optimizations, let the pass manager do it for us
Add experimental "delay_via_maybeyield" cvar, which uses MaybeYield to "emulate" the db16cyc instruction
Add much faster/simpler way of directly calling guest functions, no longer have to do a byte by byte search through the generated code
Generate label string ids on the fly
Fix unused function warnings for prefetch on clang, fix many other clang warnings
Eliminated majority of CallNativeSafes by replacing them with naive generic code paths.
^ Vector rotate left, vector shift left, vector shift right, vector shift arithmetic right, and vector average are included
These naive paths are implemented small loops that stash the two inputs to the stack and load them in gprs from there, they are not particularly fast but should be an order of magnitude faster than callnativesafe
to a host function, which would involve a call, stashing all volatile registers, an indirect call, potentially setting up a stack frame for the arrays that the inputs get stashed to, the actual operations, a return, loading all volatile registers, a return, etc
Added the fast SHR_V128 path back in
Implement signed vector average byte, signed vector average word. previously we were emitting no code for them. signed vector average byte appears in many games
Fix bug with signed vector average 32, we were doing unsigned shift, turning negative values into big positive ones potentially
2022-10-30 08:48:58 -07:00
chss95cs@gmail.com
ecf6bfbbdf Stub event query for linux, fix missing semicolon in linux SetEventBoostPriority 2022-10-09 12:30:18 -07:00
Gliniak
7975ea78d4 [Base] BitStream: Prevent readout beyond buffer 2022-10-09 12:24:46 +02:00
Gliniak
17b3939bbf Revert "[Base] Changed size of bitstream accessed data (Risky)"
This reverts commit 061000af01.
2022-10-09 12:18:43 +02:00
chss95cs@gmail.com
8f7f7dc6ad fixed wine crash from use of NtSetEventPriorityBoost
add xe::clear_lowest_bit, use it in place of shift-andnot in some bit iteration code
make is_allocated_ and is_enabled_ volatile in xma_context
preallocate avpacket buffer in XMAContext::Setup, the reallocations of the buffer in ffmpeg were showing up on profiles
check is_enabled and is_allocated BEFORE locking an xmacontext. XMA worker was spending most of its time locking and unlocking contexts
Removed XeDMAC, dma:: namespace. It was a bad idea and I couldn't make it work in the end. Kept vastcpy and moved it to the memory namespace instead
Made the rest of global_critical_region's members static. They never needed an instance.
Removed ifdef'ed out code from ring_buffer.h
Added EventInfo struct to threading, added Event::Query to aid with implementing NtQueryEvent.
Removed vector from WaitMultiple, instead use a fixed array of 64 handles that we populate. WaitForMultipleObjects cannot handle more than 64 objects.
Remove XE_MSVC_OPTIMIZE_SMALL() use in x64_sequences, x64 backend is now always size optimized because of premake
Make global_critical_region_ static constexpr in shared_memory.h to get rid of wasteage of 8 bytes (empty class=1byte, +alignment for next member=8)
Move trace-related data to the tail of SharedMemory to keep more important data together
In IssueDraw build an array of fetch constant addresses/sizes, then pre-lock the global lock before doing requestrange for each instead of individually locking within requestrange for each of them
Consistent access specifier protected for pm4_command_processor_declare
Devirtualize WriteOneRegisterFromRing.
Move ExecutePacket and ExecutePrimaryBuffer to pm4_command_buffer_x
Remove many redundant header inclusions access xenia-gpu
Minor microoptimization of ExecutePacketType0

Add TextureCache::RequestTextures for batch invocation of LoadTexturesData

Add TextureCache::LoadTexturesData for reducing the number of times we release and reacquire the global lock.
Ideally you should hold the global lock for as little time as possible, but if you are constantly acquiring and releasing it you are actually more likely to have contention
Add already_locked param to ObjectTable::LookupObject to help with reducing lock acquire/release pairs
Add missing checks to XAudioRegisterRenderDriverClient_entry. this is unlikely to fix anything, it was just an easy thing to do
Add NtQueryEvent system call implementation. I don't actually know of any games that need it.
Instead of using std::vector + push_back in KeWaitForMultipleObjects and xeNtWaitForMultipleObjectsEx use a fixed size array of 64 and track the count. More than 64 objects is not permitted by the kernel. The repeated reallocations from push_back were appearing unusually high on the profiler, but were masked until now by waitformultipleobjects natural overhead
Pre-lock the global lock before looking up each handle for xeNtWaitForMultipleObjectsEx and KeWaitForMultipleObjects.
Pre-lock before looking up the signal and waiter in NtSignalAndWaitForSingleObjectEx
add missing checks to NtWaitForMultipleObjectsEx
Support pre-locking in XObject::GetNativeObject
2022-10-08 09:55:17 -07:00