Commit Graph

25 Commits

Author SHA1 Message Date
Triang3l
0f23f05683 [GPU] Simplify local X offsetting with resolution scaling
Switch between even and odd 16-byte element sequences along X by simply
flipping a bit rather than going to a different resolution-scaled group of
pixels, by increasing the size of the group within the constraints imposed
by tiling.
2026-01-13 23:14:15 +03:00
Triang3l
0b2ffa3148 [GPU] Change texture load cbuffer to push constants
Simplify the code, eliminating the need for supporting requesting cbuffers
for anything other than guest draw command execution.
2025-08-20 12:46:26 +03:00
Triang3l
b5432ab83f [Vulkan] Refactoring and fixes for VulkanProvider and related areas
Enable portability subset physical device enumeration.

Don't use Vulkan 1.1+ logical devices on Vulkan 1.0 instances due to the
VkApplicationInfo::apiVersion specification.

Make sure all extension dependencies are enabled when creating a device.

Prefer exposing feature support over extension support via the device
interface to avoid causing confusion with regard to promoted extensions
(especially those that required some features as extensions, but had those
features made optional when they were promoted).

Allow creating presentation-only devices, not demanding any optional
features beyond the basic Vulkan 1.0, for use cases such as internal tools
or CPU rendering.

Require the independentBlend feature for GPU emulation as working around is
complicated, while support is almost ubiquitous.

Move the graphics system initialization fatal error message to xenia_main
after attempting to initialize all implementations, for automatic fallback
to other implementations in the future.

Log Vulkan driver info.

Improve Vulkan debug message logging, enabled by default.

Refactor code, with simplified logic for enabling extensions and layers.
2025-08-14 23:44:21 +03:00
Triang3l
376bad5056 [GPU] Remove register reinterpret_casts + WAIT_REG_MEM volatility
Hopefully prevents some potential #1971-like situations.

WAIT_REG_MEM's implementation also allowed the compiler to load the value
only once, which caused an infinite loop with the other changes in the
commit (even in debug builds), so it's now accessed as volatile. Possibly
it would be even better to replace it with some (acquire/release?) atomic
load/store some day at least for the registers actually seen as
participating in those waits.

Also fixes the endianness being handled only on the first wait iteration in
WAIT_REG_MEM.
2024-05-12 17:28:17 +03:00
Triang3l
14fdf4b270 [GPU] Up to 7x7 resolution scaling 2022-07-17 20:41:50 +03:00
Triang3l
a11b070fee [GPU] Align texture extents in loading to host buffer texel size accessed by the shader 2022-06-29 23:38:06 +03:00
Triang3l
382710bab7 [GPU] Normalize sampler clamp modes 2022-06-28 21:58:58 +03:00
Triang3l
ec008463b6 [GPU] CrYCb/YCrCb border colors 2022-06-26 18:56:50 +03:00
Triang3l
2606fa5709 [GPU] Apply BaseMap MipFilter via samplers as it may be overridden
Make it have no effect on the texture resource as a resource may be used with samplers with different overrides. Also make sure magnification vs. minification is not undefined with it on Direct3D 12.
2022-06-26 18:41:38 +03:00
Triang3l
55a91afcc7 [D3D12] Don't decompress unaligned BC textures if supported 2022-06-02 22:48:03 +03:00
Triang3l
efd7ef212a [D3D12] 128 megatexel limit explanation based on the spec [ci skip] 2022-05-31 23:23:10 +03:00
Triang3l
8701c9f24e [D3D12] Texture load code cleanup and resolution scaling fixes
The resolution scale is now taken into account when copying from the mip tail.
2022-05-24 22:28:42 +03:00
Triang3l
75c185e759 [GPU] Move texture load shader info to common 2022-05-24 22:24:33 +03:00
Triang3l
c1f15c86a3 [GPU] Decompress GBGR/BGRG into RGBB, not RGB1
While the alpha of the texture data is not used at all (replaced with blue using the view swizzle), still make the shader code state the intention more explicitly if the format is decompressed for use as signed. Unsigned 1.0 is 0xFF, while signed 1.0 is 0x7F.
2022-05-23 12:31:45 +03:00
Triang3l
6735dbd941 [GPU] Calculate, not store, texture load host X blocks per thread 2022-05-22 21:21:54 +03:00
Triang3l
888d5044e0 [GPU] 2x1-subsampled texture RGBA8 conversion shader 2022-05-22 21:07:38 +03:00
Triang3l
d3561d2f47 [D3D12] Pre-swizzle 2x1-subsampled formats 2022-05-22 20:31:48 +03:00
Triang3l
8f06ba6f7d [D3D12] Texture host BPB in LoadModeInfo 2022-05-22 19:28:05 +03:00
Triang3l
003c62ba73 [GPU] Correct rounding of texture load row size
The original multiplication was likely added early during the development of generic resolution scaling. Before generic resolution scaling, invocations were done for unscaled guest blocks, now they're done for scaled blocks, so with 3x1 scaling, an invocation for 8 blocks writes 8 host blocks, not 24.
2022-05-22 18:33:59 +03:00
Triang3l
6aa30ed074 [GPU] 128-thread groups in all texture load shaders
Vulkan's minimum requirement (maxComputeWorkGroupInvocations) is 128.
2022-05-22 18:03:09 +03:00
Triang3l
1dcc919a33 [GPU] Move k_Y1_Cr_Y0_Cb_REP usage example to xenos.h 2022-05-19 21:41:52 +03:00
Triang3l
7d63d6e1d3 [D3D12] Fix 2:1-subsampled format swizzle 2022-05-19 21:40:03 +03:00
Triang3l
825a5b176c [D3D12] Fix frontbuffer resource state 2022-05-19 21:39:11 +03:00
Triang3l
d6a9056952 [D3D12] D3D12Texture::SRVDescriptorKey structure 2022-05-14 18:41:15 +03:00
Triang3l
d280b3953d [GPU] Texture object/binding management to common superclass 2022-05-14 16:18:10 +03:00