Commit Graph

8 Commits

Author SHA1 Message Date
Triang3l
0f23f05683 [GPU] Simplify local X offsetting with resolution scaling
Switch between even and odd 16-byte element sequences along X by simply
flipping a bit rather than going to a different resolution-scaled group of
pixels, by increasing the size of the group within the constraints imposed
by tiling.
2026-01-13 23:14:15 +03:00
Triang3l
0b2ffa3148 [GPU] Change texture load cbuffer to push constants
Simplify the code, eliminating the need for supporting requesting cbuffers
for anything other than guest draw command execution.
2025-08-20 12:46:26 +03:00
Triang3l
04d5c40d0d [GPU/UI] XeSL readability improvements + float suffix
Use the _xe suffix instead of the xesl_ prefix for quicker visual
recognition of identifiers, also switch to snake_case for consistency.

Also add the f suffix to float32 literals because the Metal Shading
Language is based on C++.
2025-08-19 21:36:06 +03:00
Triang3l
f4a634c617 [XeSL] xesl_write*Store > xesl_*Store 2022-06-24 23:37:29 +03:00
Triang3l
166be463be [XeSL] Metal Shading Language definitions 2022-06-16 21:39:16 +03:00
Triang3l
2f0a884438 [GPU] Add k prefix to texture load group size constants 2022-05-22 19:35:25 +03:00
Triang3l
6aa30ed074 [GPU] 128-thread groups in all texture load shaders
Vulkan's minimum requirement (maxComputeWorkGroupInvocations) is 128.
2022-05-22 18:03:09 +03:00
Triang3l
3d48fde5ca [GPU] XeSL texture load shaders + minor XeSL cleanup 2022-04-04 21:48:27 +03:00