Triang3l
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b7bcdf3e8b
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[D3D12] Pre-create EDRAM and shared memory buffer descriptors
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2019-01-17 16:39:51 +03:00 |
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Triang3l
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cf7c981991
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[D3D12] Cache SRV descriptors in the texture cache to copy instead of creating
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2019-01-16 19:06:11 +03:00 |
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Triang3l
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317e5c3ce2
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[D3D12] Some stats in the profiler, tweak tiled buffer heap sizes
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2018-12-30 15:09:58 +03:00 |
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Triang3l
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9427667a27
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[D3D12] Experimental 2x resolution scale
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2018-12-06 10:38:13 +03:00 |
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Triang3l
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e1d771ab9c
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[D3D12] GPUTEXTUREFORMAT_11_11_10 support
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2018-11-14 17:02:19 +03:00 |
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Triang3l
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5e51306660
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[D3D12] Integer texture comment and UpdateSystemConstantValues cleanup
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2018-11-14 16:45:31 +03:00 |
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Triang3l
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8ff03bcfa0
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[D3D12] Allow different loading modes for unsigned and signed textures
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2018-11-14 13:52:16 +03:00 |
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Triang3l
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4ad1c2c538
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[D3D12] R11G11B10 unorm textures
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2018-11-13 19:00:01 +03:00 |
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Triang3l
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251f078baf
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[D3D12] Fix mipmapped cubemaps and stacked textures
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2018-10-29 22:40:29 +03:00 |
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Triang3l
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83c99bc811
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[D3D12] Fix resolve region handling
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2018-10-28 14:36:41 +03:00 |
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Triang3l
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fb5030171e
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[D3D12] RGBA32F resolve
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2018-10-25 09:32:19 +03:00 |
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Triang3l
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7bc79cbd01
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[D3D12] Signed texture SRVs
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2018-10-09 21:44:18 +03:00 |
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Triang3l
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685d3074f4
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[D3D12] Hash sampler bindings and refactor names in UpdateBindings
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2018-10-07 20:21:18 +03:00 |
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Triang3l
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9194c3f8b0
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[D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release
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2018-10-06 20:27:48 +03:00 |
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Triang3l
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128ac2a3f9
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[D3D12] Align mipmap storage size to power of 2 when untiling
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2018-10-05 20:48:11 +03:00 |
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Triang3l
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d827bbeb6c
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[D3D12] Fix texture binding hashing
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2018-10-04 23:57:08 +03:00 |
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Triang3l
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131525e44d
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[D3D12] Don't create SRVs if textures not changed
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2018-10-04 14:36:48 +03:00 |
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Triang3l
|
b77ffe3df6
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[D3D12] Output gamma ramp
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2018-10-03 14:36:17 +03:00 |
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Triang3l
|
d9538e6cc2
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[D3D12] Log unsupported texture formats and don't log texture invalidation
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2018-09-27 10:27:55 +03:00 |
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Triang3l
|
70103804c3
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[D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation
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2018-09-26 16:10:23 +03:00 |
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Triang3l
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ecfa70284e
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[D3D12] Treat gamma/as_16 EDRAM formats the same as their base formats
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2018-09-22 19:22:57 +03:00 |
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Triang3l
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133604f249
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[D3D12] Decompress textures if their size is not 4x4-aligned
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2018-09-22 19:03:25 +03:00 |
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Triang3l
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bb24521c2b
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[D3D12] DXT5 decompression shader (not used yet)
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2018-09-22 15:52:07 +03:00 |
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Triang3l
|
17e3f09c1e
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[D3D12] DXT1 decompression shader
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2018-09-21 08:55:55 +03:00 |
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Triang3l
|
5997ec6668
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[D3D12] 64bpp resolve and clear - GTA IV ingame
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2018-09-16 17:14:21 +03:00 |
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Triang3l
|
d4334312f3
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[D3D12] DXBC samplers
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2018-09-11 12:37:47 +03:00 |
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Triang3l
|
91ef453534
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[D3D12] Try to reload textures when a watch is triggered
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2018-08-26 14:52:18 +03:00 |
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Triang3l
|
2c6224ad37
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[D3D12] 32bpp tiling shader
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2018-08-25 01:16:35 +03:00 |
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Triang3l
|
4a747b3b81
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[D3D12] Resolve shader and draw
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2018-08-24 22:40:22 +03:00 |
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Triang3l
|
2e79eac976
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[D3D12] Window output
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2018-08-23 19:50:11 +03:00 |
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Triang3l
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ddc8f17fa5
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[D3D12] Depth untiling, update depth resolve documentation
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2018-08-21 23:05:41 +03:00 |
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Triang3l
|
bfb781d293
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[D3D12] Texture invalidation (incomplete)
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2018-08-18 15:24:02 +03:00 |
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Triang3l
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c547851626
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[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
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2018-08-16 12:07:53 +03:00 |
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Triang3l
|
1cec143810
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[D3D12] DXT3A textures
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2018-08-15 16:59:43 +03:00 |
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Triang3l
|
428095f62a
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[D3D12] CTX1 texture loading shader
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2018-08-15 16:27:13 +03:00 |
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Triang3l
|
01a3bc32f7
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[D3D12] More texture formats, rename blend map
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2018-08-12 22:58:45 +03:00 |
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Triang3l
|
52a1a80200
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[D3D12] Rough outline of render target architecture
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2018-08-07 22:40:24 +03:00 |
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Triang3l
|
83cf482a50
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[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
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2018-08-06 23:31:09 +03:00 |
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Triang3l
|
cfd3821b83
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[D3D12] DXT1 untiling
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2018-08-06 20:10:53 +03:00 |
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Triang3l
|
265d6eb9df
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[D3D12] Fix texture size calculation and add texture creation logging
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2018-08-05 18:45:57 +03:00 |
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Triang3l
|
b50d6d844f
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[D3D12] Texture object creation
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2018-08-05 17:43:00 +03:00 |
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Triang3l
|
8a24ff5078
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[D3D12] Texture utility functions, all block sizes and bpp
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2018-08-03 23:11:09 +03:00 |
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Triang3l
|
35aaa72722
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[D3D12] SRV and sampler bindings
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2018-08-03 16:39:13 +03:00 |
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