Triang3l
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10d7bcde93
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[GPU] Viewport in draw_util with host API flexibility
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2020-11-16 23:03:42 +03:00 |
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Triang3l
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56a07c1773
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[GPU] Scissor in draw_util
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2020-11-15 16:34:23 +03:00 |
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Joel Linn
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8b1ebe1130
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Premake: Reorder links to speed up building.
- Re-enable LTO on clang.
- Set AR on travis so it builds with LTO.
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2020-11-14 13:30:06 -06:00 |
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Triang3l
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fe9b5b4a8f
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[D3D12] Cleanup: remove inline
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2020-11-14 17:02:09 +03:00 |
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Triang3l
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6b988d43c7
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[D3D12] Cleanup: pipeline state -> pipeline, other things
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2020-11-14 16:43:18 +03:00 |
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Triang3l
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9bbe4365d1
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[GPU] Fix adaptive quad tessellation inside factors
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2020-10-27 21:01:55 +03:00 |
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Triang3l
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ca9086f3ba
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[GPU] Add a comment about non-positive tessellation factors
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2020-10-19 23:02:20 +03:00 |
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Triang3l
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9081046e7b
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[D3D12] Remove SRV[unbounded] and UAV overlap in bindless root sig
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2020-10-18 22:09:08 +03:00 |
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Triang3l
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81bc33523a
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[GPU] Remove unused FinalizeTrace
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2020-10-08 21:37:29 +03:00 |
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Triang3l
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603150af64
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[D3D12] Minor shared memory cleanup
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2020-10-07 23:16:15 +03:00 |
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Triang3l
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b91c24870b
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[D3D12] Remove await result check in trace init - unsafe too, but not leaking
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2020-10-06 22:35:43 +03:00 |
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Triang3l
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19121130a3
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[GPU] SharedMemory: common sparse memory allocation
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2020-10-06 21:32:44 +03:00 |
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Triang3l
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75bf2d3c7d
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[D3D12] Minor deferred command list refactoring
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2020-10-04 21:53:52 +03:00 |
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Triang3l
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81ee7b4c39
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[D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring
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2020-10-04 21:49:10 +03:00 |
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Triang3l
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e0916be5cd
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[D3D12] Remove SHM EnsureTilesResident declaration
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2020-10-03 16:15:25 +03:00 |
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Triang3l
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9f404090d3
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[GPU] Split SharedMemory into common and D3D12
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2020-10-03 16:13:17 +03:00 |
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Triang3l
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6cb8f0aab4
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[D3D12] Nicer DeferredCommandList uintmax_t alignment
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2020-10-03 14:12:30 +03:00 |
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Triang3l
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1014458783
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[D3D12] Only await submission fence in one place
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2020-09-29 21:17:20 +03:00 |
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Triang3l
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0156d3ef26
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[D3D12] Await UpdateTileMappings when syncing with the GPU
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2020-09-28 12:16:09 +03:00 |
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Triang3l
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dfeeb959c3
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[D3D12] Swap R/B in Capture
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2020-09-21 21:56:30 +03:00 |
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Triang3l
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183c7eee2b
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[D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1
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2020-09-20 15:15:08 +03:00 |
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Triang3l
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189a38826f
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[UI] UploadBufferPool common code
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2020-09-17 21:37:44 +03:00 |
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Triang3l
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2cebd3cabe
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[D3D12] Unify UploadBufferPool page size (2 MB), add alignment parameter
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2020-09-15 22:13:53 +03:00 |
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Triang3l
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38e0cc4941
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[D3D12] Non-zeroed heaps on 2004
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2020-09-06 00:52:30 +03:00 |
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Triang3l
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0be0eb2b38
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[GPU/D3D12] Letterboxing cropping to action-safe area
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2020-09-05 17:47:32 +03:00 |
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Triang3l
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1e9ee8f43b
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[D3D12] Change most subsystem pointers to references
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2020-08-30 22:07:35 +03:00 |
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Triang3l
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210c30aef9
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[D3D12] Fix resolve not syncing with CPU memory and memory extent calculation
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2020-08-28 23:49:23 +03:00 |
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Triang3l
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82ca0a7eec
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[D3D12] Slightly cleanup DXC object initialization
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2020-08-22 23:21:00 +03:00 |
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Triang3l
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0c13b239fd
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[D3D12] DXILConv disassembly dumping option
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2020-08-22 23:15:50 +03:00 |
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Triang3l
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36501be9f8
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[D3D12] Remove now-unused d3d12_resolution_scale_resolve_edge_clamp cvar
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2020-08-09 21:36:09 +03:00 |
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Triang3l
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bd5f77bc3b
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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Triang3l
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9418f3f2c5
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[D3D12] Fix a storing typo in the DXT3 decompression shader
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2020-07-14 17:45:41 +03:00 |
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Triang3l
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b84239d507
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[GPU] xenos.h: max texture size, interpolators
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2020-07-11 18:56:56 +03:00 |
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Triang3l
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79413345af
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[C++17] static constexpr variables are implicitly inline now
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2020-07-11 16:44:57 +03:00 |
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Triang3l
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f8320d53d7
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[D3D12] Fix bitfield lint errors
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2020-07-11 16:31:16 +03:00 |
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Triang3l
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4bb0ca0e09
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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Triang3l
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1547b9df41
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[D3D12] Interpolation at centroid
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2020-07-08 23:20:36 +03:00 |
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Triang3l
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829c6ee2b0
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[D3D12] Dithered alpha to coverage
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2020-07-07 23:09:53 +03:00 |
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Triang3l
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713f26b5c8
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[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
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2020-07-03 20:03:53 +03:00 |
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Triang3l
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1d35ba9ee7
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[D3D12] Fix bindless sampler offset
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2020-06-23 23:51:59 +03:00 |
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Triang3l
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d26f84b36b
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[D3D12] Untile whole mip tail to make alignment assumptions later, other mip fixes
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2020-06-23 23:49:42 +03:00 |
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Triang3l
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bd1a1e2de3
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[D3D12] Lint root_parameters_bindless
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2020-06-20 12:30:07 +03:00 |
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Triang3l
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dbc7794399
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[D3D12] Enable bindless resources by default
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2020-06-20 01:27:31 +03:00 |
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Triang3l
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40e335e2a9
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[D3D12] Bindless textures/samplers
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2020-06-19 23:52:33 +03:00 |
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Triang3l
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8a64861ec0
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[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
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2020-06-06 19:12:34 +03:00 |
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Triang3l
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7f2d9ca929
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[D3D12] Revert half-pixel offset through viewport because of SSAA issues
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2020-05-23 18:37:28 +03:00 |
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Triang3l
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3d2b04333e
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[D3D12] RT Cache: Fix typos (in something broken anyway)
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2020-05-17 16:05:22 +03:00 |
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Triang3l
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b7a5c24bb1
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[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap
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2020-05-17 00:26:04 +03:00 |
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Triang3l
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8341a48210
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[D3D12] Fix state of textures bound to both VS and PS
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2020-05-16 19:33:22 +03:00 |
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Triang3l
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fdd97fc831
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[D3D12] Reword clamp FIXME because WONTFIX
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2020-05-16 00:19:18 +03:00 |
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